Relics
Every relic of Tier 3 World Ascension runs: what it does, its rarity, what resets it and the bonuses its codex levels give.
Relic categories
All relics
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Ability Echo | Gain X Ability Point whenever you clear an Area. | X = stacks | Epic |
Alchemy Cache | Instantly gain X each Catalyst Critical, and Mysterious Water Gain +X / sec. | X = 0.5 + 0.125 × (stacks − 1) | Common |
Arcane Rhythm | Increase Skill Cast Speed by X whenever you defeat a monster. | X = 0.5% + 0.125% × (stacks − 1) | Epic |
Arms Practice | Instantly gain X worth of Proficiency for all currently equipped Equipment, and increase Equipment Proficiency Gain by X. | — | Common |
Battle Instinct | Increase ATK and MATK by X. | X = 50% + 12.5% × (stacks − 1) | Common |
Blood Momentum | Increase ATK / MATK by X whenever you defeat a monster. | X = 10% + 2.5% × (stacks − 1) | Rare |
Broken Monster Counter | Instantly add +X Defeated # per Hero to all Monsters, and Monster Defeated # Count + X per defeat. Gold/EXP/Resource also increase based on Defeat #. | X = stacks | Rare |
Burst of Growth | Instantly grants all Heroes EXP equal to X of the EXP required for their next Level, and increases EXP Gain by X. | X = 500%, 100% + 25% × (stacks − 1) | Common |
Conquest Seal | Increase Area/Dungeon clears and clear rewards by X. | X = stacks | Rare |
Counter Guard | Increase DEF / MDEF by X whenever Counter activates. | X = 10% + 2.5% × (stacks − 1) | Common |
Counter Impact | Increase Extra After Damage by X whenever Counter activates. (Additive) | X = 10% + 2.5% × (stacks − 1) | Rare |
Counter Sigil | Whenever hit by a monster, cast your Base Attack Skill once on that monster with its Hit Count multiplied by X. | X = stacks | Common |
Counterforce | Increase ATK / MATK by X whenever Counter activates. | X = 10% + 2.5% × (stacks − 1) | Common |
Dodge Sigil | Gain X Auto Dodge at the start of each Area / Challenge. Resets on Area Clear / Failed. | X = 3 + stacks − 1 | Rare |
Element Surge | Increase Physical/Magical Damage by X for the first X seconds after starting an Area / Challenge. | — | Common |
Expedition Timer Counter | Instantly advance all currently running Expeditions by X hours as Passive Playtime Offline Bonus, and increase Expedition Speed by X. | X = 25% + 6.25% × (stacks − 1) | Rare |
Fivefold Spirit | Increase all Abilities (VIT / STR / INT / AGI / LUK) by X. | X = 10 × stacks × (stacks + 1) / 2 | Common |
Fury Booster | Increase Armored Fury and Warded Fury by X (Additive). | X = 10% + 2.5% × (stacks − 1) | Common |
Golden Cache | Instantly gain X Gold, and increase Gold Gain by X. | X = 100% + 25% × (stacks − 1) | Common |
Golden Refill | Whenever you clear an Area / Challenge for the first time, Gold Cap is increased by X. | X = 1% + 0.25% × (stacks − 1) | Rare |
Guild Awakening | Gain X Guild Ability Point whenever you clear an Area / Challenge for the first time. | X = stacks | Epic |
Guild Banner | Instantly grants Guild EXP equal to X of the Guild EXP required for the next Guild Level, and increases Guild EXP Gain by X. | X = 100%, 50% + 12.5% × (stacks − 1) | Rare |
High HP Assault | Deal +X damage while HP is X or higher. | — | Rare |
High MP Assault | Deal +X damage while MP is X or higher. | — | Rare |
| Hunter's Rhythm | Increase Critical Damage by X whenever you defeat a monster. | X = 10% + 2.5% × (stacks − 1) | Rare |
Iron Footing | Increase DEF, MDEF and SPD by X. | X = 50% + 12.5% × (stacks − 1) | Common |
Iron Momentum | Increase DEF / MDEF by X whenever you defeat a monster. | X = 10% + 2.5% × (stacks − 1) | Rare |
Mana Feast | Recover X of Max MP whenever you defeat a monster. | X = 1% + 0.25% × (stacks − 1) | Rare |
Opening Critical | Critical Chance becomes 100% for the first X seconds after starting an Area / Challenge. | X = 5 + stacks − 1 | Common |
Path of Growth | Increase EXP Gain by X whenever you clear an Area. | X = 1% + 0.25% × (stacks − 1) | Rare |
Path of Wealth | Increase Gold Gain by X whenever you clear an Area. | X = 1% + 0.25% × (stacks − 1) | Rare |
Portal Cache | Instantly gain X Portal Orb, and increase Dungeon Clear Reward by X. | X = 5 × stacks, 100% + 25% × (stacks − 1) | Common |
| Predator's Feast | Recover X of Max HP whenever you defeat a monster. | X = 0.1% + 0.025% × (stacks − 1) | Rare |
Quick Chant | Increase Skill Cast Speed by X. | X = 10% + 2.5% × (stacks − 1) | Common |
Reactive Regeneration | Gain HP Regeneration (/sec) +X of Max HP whenever you are hit by a monster. | — | Rare |
Relic Echo | The next selected Relic gains +X acquisition count. When this Relic is acquired, there is a X chance to trigger another Relic Revelation immediately. | — | Epic |
Resource Cache | Multiply Stone / Crystal / Leaf you have by X, and increase Resource Gain by X. | X = 100% + 25% × (stacks − 1) | Common |
Skill Practice | Instantly gain X worth of Proficiency for all currently equipped Skills, and increase Skill Proficiency Gain by X. | — | Common |
Skill Resonance | Reduce all skills' MP consumption by X multiplicatively per stack (currently X), and increase All Skill Level Bonus by X. | X = 10 + 2.5 × (stacks − 1) | Common |
Town Supply Crate | Instantly gain X all Town Materials, and increase Town Material Gain Bonus by X. | X = 200 × stacks, 100% + 25% × (stacks − 1) | Common |
Toxic Greed | Gain X extra Gold when defeating a Poisoned monster. | X = 100% + 25% × (stacks − 1) | Rare |
Toxic Growth | Gain X extra EXP when defeating a Poisoned monster. | X = 100% + 25% × (stacks − 1) | Rare |
Toxic Harvest | Gain X extra Resources when defeating a Poisoned monster. | X = 200% + 50% × (stacks − 1) | Rare |
Treasure Instinct | Instantly gain X pieces of random Equipment, and increase Equipment Drop Chance by X. | X = 0.25% + 0.0625% × (stacks − 1) | Rare |
Venom Imprint | All Skills inflict Poison Debuff. Poison Damage +X. | X = 50% + 12.5% × (stacks − 1) | Rare |
Vital Flow | Increase HP and MP by X. | X = 50% + 12.5% × (stacks − 1) | Common |
Wave Casting | Whenever you advance a Wave, charge X Skill Cast. | X = 5% + 1.25% × (stacks − 1) (Max Cap: 100%) | Common |
Wave Mana Surge | Whenever you advance a Wave, recover X of Max MP. | X = 5% + 1.25% × (stacks − 1) | Common |
Wave Momentum | Whenever you advance a Wave, Increase Move Speed by X and Skill Cast Speed by X. Resets on Area Clear / Failed. | X = 2% + 0.5% × (stacks − 1), 1% + 0.25% × (stacks − 1) | Common |
Wave Recovery | Whenever you advance a Wave, recover X of Max HP. | X = 1% + 0.25% × (stacks − 1) | Common |
Finding relics
Relics belong to Tier 3 World Ascension runs: they’re offered only while you’re in one, never in your main game. Within a run, relics are offered when you clear an area or a challenge for the first time: you pick one of the offer. Most relics can be picked again to stack; a few can be picked only once (the table marks them).
Codex levels
Each relic also has a codex level, bought with Spirit Essence, and its bonuses open at set levels, up to 100. Rarer relics’ levels cost more: each rarity step costs what 10 more levels would. You earn Spirit Essence at the end of each run, for the run’s milestones you reached in it. Codex levels last from run to run, and some of their bonuses act at the start of every run. Every 50 codex levels across all relics adds 10% to your Spirit Essence gain.
















































