Relic categories

All relics

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Relics
Ability Echo Gain X Ability Point whenever you clear an Area.X = stacksEpic
Alchemy Cache Instantly gain X each Catalyst Critical, and Mysterious Water Gain +X / sec.X = 0.5 + 0.125 × (stacks − 1)Common
Arcane Rhythm Increase Skill Cast Speed by X whenever you defeat a monster.X = 0.5% + 0.125% × (stacks − 1)Epic
Arms Practice Instantly gain X worth of Proficiency for all currently equipped Equipment, and increase Equipment Proficiency Gain by X.—Common
Battle Instinct Increase ATK and MATK by X.X = 50% + 12.5% × (stacks − 1)Common
Blood Momentum Increase ATK / MATK by X whenever you defeat a monster.X = 10% + 2.5% × (stacks − 1)Rare
Broken Monster Counter Instantly add +X Defeated # per Hero to all Monsters, and Monster Defeated # Count + X per defeat. Gold/EXP/Resource also increase based on Defeat #.X = stacksRare
Burst of Growth Instantly grants all Heroes EXP equal to X of the EXP required for their next Level, and increases EXP Gain by X.X = 500%, 100% + 25% × (stacks − 1)Common
Conquest Seal Increase Area/Dungeon clears and clear rewards by X.X = stacksRare
Counter Guard Increase DEF / MDEF by X whenever Counter activates.X = 10% + 2.5% × (stacks − 1)Common
Counter Impact Increase Extra After Damage by X whenever Counter activates. (Additive)X = 10% + 2.5% × (stacks − 1)Rare
Counter Sigil Whenever hit by a monster, cast your Base Attack Skill once on that monster with its Hit Count multiplied by X.X = stacksCommon
Counterforce Increase ATK / MATK by X whenever Counter activates.X = 10% + 2.5% × (stacks − 1)Common
Dodge Sigil Gain X Auto Dodge at the start of each Area / Challenge. Resets on Area Clear / Failed.X = 3 + stacks − 1Rare
Element Surge Increase Physical/Magical Damage by X for the first X seconds after starting an Area / Challenge.—Common
Expedition Timer Counter Instantly advance all currently running Expeditions by X hours as Passive Playtime Offline Bonus, and increase Expedition Speed by X.X = 25% + 6.25% × (stacks − 1)Rare
Fivefold Spirit Increase all Abilities (VIT / STR / INT / AGI / LUK) by X.X = 10 × stacks × (stacks + 1) / 2Common
Fury Booster Increase Armored Fury and Warded Fury by X (Additive).X = 10% + 2.5% × (stacks − 1)Common
Golden Cache Instantly gain X Gold, and increase Gold Gain by X.X = 100% + 25% × (stacks − 1)Common
Golden Refill Whenever you clear an Area / Challenge for the first time, Gold Cap is increased by X.X = 1% + 0.25% × (stacks − 1)Rare
Guild Awakening Gain X Guild Ability Point whenever you clear an Area / Challenge for the first time.X = stacksEpic
Guild Banner Instantly grants Guild EXP equal to X of the Guild EXP required for the next Guild Level, and increases Guild EXP Gain by X.X = 100%, 50% + 12.5% × (stacks − 1)Rare
High HP Assault Deal +X damage while HP is X or higher.—Rare
High MP Assault Deal +X damage while MP is X or higher.—Rare
Hunter's Rhythm Increase Critical Damage by X whenever you defeat a monster.X = 10% + 2.5% × (stacks − 1)Rare
Iron Footing Increase DEF, MDEF and SPD by X.X = 50% + 12.5% × (stacks − 1)Common
Iron Momentum Increase DEF / MDEF by X whenever you defeat a monster.X = 10% + 2.5% × (stacks − 1)Rare
Mana Feast Recover X of Max MP whenever you defeat a monster.X = 1% + 0.25% × (stacks − 1)Rare
Opening Critical Critical Chance becomes 100% for the first X seconds after starting an Area / Challenge.X = 5 + stacks − 1Common
Path of Growth Increase EXP Gain by X whenever you clear an Area.X = 1% + 0.25% × (stacks − 1)Rare
Path of Wealth Increase Gold Gain by X whenever you clear an Area.X = 1% + 0.25% × (stacks − 1)Rare
Portal Cache Instantly gain X Portal Orb, and increase Dungeon Clear Reward by X.X = 5 × stacks, 100% + 25% × (stacks − 1)Common
Predator's Feast Recover X of Max HP whenever you defeat a monster.X = 0.1% + 0.025% × (stacks − 1)Rare
Quick Chant Increase Skill Cast Speed by X.X = 10% + 2.5% × (stacks − 1)Common
Reactive Regeneration Gain HP Regeneration (/sec) +X of Max HP whenever you are hit by a monster.—Rare
Relic Echo The next selected Relic gains +X acquisition count. When this Relic is acquired, there is a X chance to trigger another Relic Revelation immediately.—Epic
Resource Cache Multiply Stone / Crystal / Leaf you have by X, and increase Resource Gain by X.X = 100% + 25% × (stacks − 1)Common
Skill Practice Instantly gain X worth of Proficiency for all currently equipped Skills, and increase Skill Proficiency Gain by X.—Common
Skill Resonance Reduce all skills' MP consumption by X multiplicatively per stack (currently X), and increase All Skill Level Bonus by X.X = 10 + 2.5 × (stacks − 1)Common
Town Supply Crate Instantly gain X all Town Materials, and increase Town Material Gain Bonus by X.X = 200 × stacks, 100% + 25% × (stacks − 1)Common
Toxic Greed Gain X extra Gold when defeating a Poisoned monster.X = 100% + 25% × (stacks − 1)Rare
Toxic Growth Gain X extra EXP when defeating a Poisoned monster.X = 100% + 25% × (stacks − 1)Rare
Toxic Harvest Gain X extra Resources when defeating a Poisoned monster.X = 200% + 50% × (stacks − 1)Rare
Treasure Instinct Instantly gain X pieces of random Equipment, and increase Equipment Drop Chance by X.X = 0.25% + 0.0625% × (stacks − 1)Rare
Venom Imprint All Skills inflict Poison Debuff. Poison Damage +X.X = 50% + 12.5% × (stacks − 1)Rare
Vital Flow Increase HP and MP by X.X = 50% + 12.5% × (stacks − 1)Common
Wave Casting Whenever you advance a Wave, charge X Skill Cast.X = 5% + 1.25% × (stacks − 1) (Max Cap: 100%)Common
Wave Mana Surge Whenever you advance a Wave, recover X of Max MP.X = 5% + 1.25% × (stacks − 1)Common
Wave Momentum Whenever you advance a Wave, Increase Move Speed by X and Skill Cast Speed by X. Resets on Area Clear / Failed.X = 2% + 0.5% × (stacks − 1), 1% + 0.25% × (stacks − 1)Common
Wave Recovery Whenever you advance a Wave, recover X of Max HP.X = 1% + 0.25% × (stacks − 1)Common

Finding relics

Relics belong to Tier 3 World Ascension runs: they’re offered only while you’re in one, never in your main game. Within a run, relics are offered when you clear an area or a challenge for the first time: you pick one of the offer. Most relics can be picked again to stack; a few can be picked only once (the table marks them).

Codex levels

Each relic also has a codex level, bought with Spirit Essence, and its bonuses open at set levels, up to 100. Rarer relics’ levels cost more: each rarity step costs what 10 more levels would. You earn Spirit Essence at the end of each run, for the run’s milestones you reached in it. Codex levels last from run to run, and some of their bonuses act at the start of every run. Every 50 codex levels across all relics adds 10% to your Spirit Essence gain.