Guild abilities
Every guild ability and super ability: what it gives at its max level and what it costs.
All Guild abilities
Jump to
| Mining | Stone Gain ×1,048,576 | 20 | 1 point a level |
| Synthesizing | Crystal Gain ×1,048,576 | 20 | 1 point a level |
| Gathering | Leaf Gain ×1,048,576 | 20 | 1 point a level |
| Training | Guild EXP Gain ×2 | 10 | 1 point a level |
| Collecting | Equipment Inventory + 30 | 10 | 1 point a level |
| Enchanting | Enchant Inventory + 10 | 10 | 1 point a level |
| Alchemising | Utility Inventory + 20 | 10 | 1 point a level |
| Purifying | Mysterious Water Gain + 100% | 10 | 1 point a level |
| Studying | Skill Proficiency Gain ×3 | 10 | 1 point, +1 each level |
| Imitating | Global Skill Slot + 4 | 4 | 5 points, ×4 each level |
| Banking | Gold Cap ×2 | 10 | 1 point, +1 each level |
| Monetizing | Gold Gain ×2 | 10 | 1 point, +1 each level |
| Trapping | Double Capture Chance + 100% | 10 | 1 point, +1 each level |
| Financing | General Upgrade Cost − 50% | 10 | 1 point, +1 each level |
| Rebirthing | Tier 1 Rebirth Point Gain + 102,300% | 10 | 1 point, +1 each level |
| Recycling | Tier 2 Rebirth Point Gain + 102,300% | 10 | 1 point, +1 each level |
| Reforming | Tier 3 Rebirth Point Gain + 102,300% | 10 | 1 point, +1 each level |
| Refining | Tier 4 Rebirth Point Gain + 102,300% | 10 | 1 point, +1 each level |
| Transcending | Tier 5 Rebirth Point Gain + 102,300% | 10 | 1 point, +1 each level |
| Eternalizing | Tier 6 Rebirth Point Gain + 102,300% | 10 | 1 point, +1 each level |
| Adventuring | Hero EXP Gain + 2,000% | 20 | 10 points, +10 each level |
| Developing | Town Material Gain + 2,000% | 20 | 10 points, +10 each level |
| Hunting | Material Drop Chance + 2,000% | 20 | 10 points, +10 each level |
| Experimenting | Alchemy Point Gain + 2,000% | 20 | 10 points, +10 each level |
All Super abilities
| Super Mining | Stone Gain ×1,048,576 | 20 | 1 super point a level | Mining’s max level + 20 |
| Super Synthesizing | Crystal Gain ×1,048,576 | 20 | 1 super point a level | Synthesizing’s max level + 20 |
| Super Gathering | Leaf Gain ×1,048,576 | 20 | 1 super point a level | Gathering’s max level + 20 |
| Super Training | Guild EXP Gain ×2 | 10 | 1 super point a level | Training’s max level + 10 |
| Super Studying | Skill Proficiency Gain ×6 | 10 | 2 super points a level | Studying’s max level + 10 |
| Super Banking | Gold Cap ×2 | 10 | 1 super point, +1 each level | Banking’s max level + 10 |
| Super Trapping | Triple Capture Chance + 100% | 10 | 1 super point, +1 each level | Trapping’s max level + 10 |
| Super Financing | General Upgrade Cost − 50% | 5 | 1 super point, +1 each level | Financing’s max level + 5 |
| Super Rebirthing | Tier 1 Rebirth Point Gain + 102,300% | 10 | 1 super point, +1 each level | Rebirthing’s max level + 10 |
| Super Recycling | Tier 2 Rebirth Point Gain + 102,300% | 10 | 1 super point, +1 each level | Recycling’s max level + 10 |
| Super Reforming | Tier 3 Rebirth Point Gain + 102,300% | 10 | 1 super point, +1 each level | Reforming’s max level + 10 |
| Super Refining | Tier 4 Rebirth Point Gain + 102,300% | 10 | 1 super point, +1 each level | Refining’s max level + 10 |
| Super Transcending | Tier 5 Rebirth Point Gain + 102,300% | 10 | 1 super point, +1 each level | Transcending’s max level + 10 |
| Super Eternalizing | Tier 6 Rebirth Point Gain + 102,300% | 10 | 1 super point, +1 each level | Eternalizing’s max level + 10 |
| Scavenging | Material drops ×3.5 | 10 | 1 super point, +1 each level | — |
| Racing | Nitro Cap ×1.5 | 10 | 1 super point, +1 each level | — |
| Socializing | Guild level cap + 200 (from 300) | 10 | 1 super point a level | — |
| Haggling | Super Dungeon Upgrade Cost − 75% | 10 | 2 super points a level | — |
| Ritualizing | Gem Ritual Speed ×1.5 | 10 | 1 super point, +1 each level | — |
| Artificing | Artifact Proficiency Gain ×2 | 10 | 1 super point, +1 each level | — |
| Super Adventuring | Hero EXP Gain + 2,000% | 20 | 1 super point, +1 each level | Adventuring’s max level + 20 |
| Super Developing | Town Material Gain + 2,000% | 20 | 1 super point, +1 each level | Developing’s max level + 20 |
| Super Hunting | Material Drop Chance + 2,000% | 20 | 1 super point, +1 each level | Hunting’s max level + 20 |
| Super Experimenting | Alchemy Point Gain + 2,000% | 20 | 1 super point, +1 each level | Experimenting’s max level + 20 |
Ability points
Every guild level gives one guild ability point, and every guild grade one super ability point for the super abilities. The Epic Store gives the points back: a guild ability reset for 2,500 Epic Coins and a super ability reset for 5,000, each free the first time.
Super abilities
Many super abilities give the same bonus as the guild ability they’re named after, Super Adventuring as Adventuring does, and the two multiply each other rather than adding up: both at their max level make Hero EXP 21 × 21 = 441 times as much. Those also raise that ability’s max level, as their Also raises column says.
