Buildings

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Buildings
Alchemist's Hut With the TownShop Material's Max Stock # + 1 each levelJasper ShardOpal ShardOnyx ShardJade ShardSapphire Shard
Cartographer With the TownGold Gain + 20% each levelPine LogMaple LogAsh LogMahogany LogRosewood Log
Statue of Heroes With the TownEXP Gain + 20% each levelMud BrickLimestone BrickMarble BrickGranite BrickBasalt Brick
Trapper Guild level 15Capturable Monster Max Lv + 1 each levelOpal ShardOnyx ShardJade ShardSapphire Shard
Temple Guild level 20Rebirth Point Gain + 1% each levelMaple LogAsh LogMahogany LogRosewood Log
Blacksmith Guild level 25Equipment's Effect + 0.5% each levelLimestone BrickMarble BrickGranite BrickBasalt Brick
Slime Bank Guild level 35Slime Coin Gain + 1% each levelMarble BrickGranite BrickBasalt BrickMud Brick
Mystic Arena Guild level 40Damage to Challenge Boss + 2.5% each levelAsh LogMahogany LogRosewood LogPine Log
Arcane Researcher Guild level 50Research Power + 5% each levelOnyx ShardJade ShardSapphire ShardJasper Shard
Adventuring Party Guild level 55Expedition Speed + 0.5% each levelJade ShardSapphire ShardJasper ShardOpal Shard
Dojo Guild level 70Skill Proficiency Gain + 5% each levelMahogany LogRosewood LogPine LogMaple Log
Tavern Guild level 80Town Building's level effect + 0.5% each levelGranite BrickBasalt BrickMud BrickLimestone Brick

Levels and ranks

A building’s rank caps its level: 20 levels per rank, plus any extra levels bonuses give (the Statue of Heroes gives some). A new building starts at rank 0, so its first rank is what opens its levels. To rank a building up past its first rank, its level has to be at that cap. Every building but the Statue of Heroes also needs the Statue at the rank you’re buying, or higher. So the Statue leads, and the rest follow.

Ranks cost materials, and most ask for something more as well, listed on each building’s page under Ranks. Levels cost town materials. Each building has one main kind, and from rank 1 on each new rank adds one more kind, needed once the building’s level reaches 20 × that rank. Level costs climb fast: past level 20 they double every 20 levels on top of their usual growth, and the main material’s cost also quadruples every 20 levels past 60.

Research

Every building can research with each of the three resources, Stone, Crystal and Leaf. Each research has its own level and raises its own stat (the Research table on each page). A research level can’t pass the building’s level. Research takes time: the first level takes two hours, and each one after takes longer.

The more of a resource you hold, the faster its research runs: its research power grows with the size of your stock. You start with one research running at a time.