Materials
Every resource and material: what drops or gives it, and what spends it.
Material categories
All materials
Jump to
Drops
Every monster you defeat has two chances at a material: its species’ own, at 1%, and its colour’s, at 0.1%. Each monster’s page says which two it gives. A mutant doubles both chances.
Bonuses raise those chances, and they can go past 100%: at 250%, you get 2 for sure and a 50% chance of a third. Whatever drops is then multiplied by your hero’s material loot gain.
Clear rewards
An area gives one of its town materials per clear before any bonus, and town bonuses and difficulty raise that. A dungeon gives far more, growing with its monsters’ average level.




















