Area categories

Areas
Slime Village Area 1 1 Slime Slime Sword From the start
Slime Village Area 2 1–5 Slime Slime Gloves Clear Slime Village Area 1 once
Slime Village Area 3 5–15 Slime Slime Ring Clear Slime Village Area 2 once
Slime Village Area 4 15–25 Slime Slime Belt Clear Slime Village Area 3 10 times
Magicslime City Area 1 20 Magicslime Magicslime Stick Cartographer level 5
Slime Village Area 5 20–35 Slime Slime Pince-nez Clear Slime Village Area 4 20 times
Slime Village Area 6 30–45 Slime Slime Wing Clear Slime Village Area 5 30 times
Spider Maze Area 1 40 Spider Spider Hat Cartographer level 10
Magicslime City Area 2 45–65 Magicslime Magicslime Hat Clear Magicslime City Area 1 20 times
Slime Village Area 7 55–70 Slime Slime Poncho Clear Slime Village Area 6 50 times
Bat Cave Area 1 60–80 Bat Bat Ring Cartographer level 20
Magicslime City Area 3 70–95 Magicslime Magicslime Bow Clear Magicslime City Area 2 50 times
Spider Maze Area 2 70–90 Spider Spider Skirt Clear Spider Maze Area 1 50 times
Magicslime City Area 4 80–105 Magicslime Magicslime Shoes Clear Magicslime City Area 2 100 times
Slime Village Area 8 85–105 Slime Slime Dart Clear Slime Village Area 7 100 times
Magicslime City Area 5 90–115 Magicslime Magicslime Recorder Clear Magicslime City Area 2 200 times
Spider Maze Area 3 95–120 Spider Spider Suit Clear Spider Maze Area 2 100 times
Bat Cave Area 2 100–120 Bat Bat Shoes Clear Bat Cave Area 1 50 times
Fairy Garden Area 1 105–125 Fairy Fairy Clothes Cartographer level 30
Magicslime City Area 6 115–135 Magicslime Magicslime Earring Clear Magicslime City Area 4 300 times, Clear Magicslime City Area 5 300 times
Spider Maze Area 4 120–140 Spider Spider Dagger Clear Spider Maze Area 3 250 times
Bat Cave Area 3 125–155 Bat Bat Sword Clear Bat Cave Area 2 100 times
Fairy Garden Area 2 125–150 Fairy Fairy Staff Clear Fairy Garden Area 1 100 times
Magicslime City Area 7 135–160 Magicslime Magicslime Balloon Clear Magicslime City Area 6 500 times
Spider Maze Area 5 135–165 Spider Spider Wing Clear Spider Maze Area 4 500 times
Fox Shrine Area 1 140–165 Fox Fox Kanzashi Cartographer level 45
Fairy Garden Area 3 150–180 Fairy Fairy Boots Clear Fairy Garden Area 1 500 times
Magicslime City Area 8 160–185 Magicslime Magicslime Skirt Clear Magicslime City Area 6 2,000 times
Spider Maze Area 6 160–180 Spider Spider Catching Net Clear Spider Maze Area 1 1,000 times
Bat Cave Area 4 175–210 Bat Bat Helm Clear Bat Cave Area 3 200 times
Spider Maze Area 7 175–200 Spider Spider Stick Clear Spider Maze Area 5 1,000 times, Clear Spider Maze Area 6 1,000 times
Devilfish Lake Area 1 180–205 Devilfish Devilfish Sword Cartographer level 55
Fairy Garden Area 4 180–215 Fairy Fairy Gloves Clear Fairy Garden Area 1 1,000 times
Bat Cave Area 5 200–240 Bat Bat Recorder Clear Bat Cave Area 4 500 times
Fox Shrine Area 2 200–230 Fox Fox Loincloth Clear Fox Shrine Area 1 5,000 times
Spider Maze Area 8 210–250 Spider Spider Folding Fan Clear Spider Maze Area 6 2,500 times
Fairy Garden Area 5 215–235 Fairy Fairy Brooch Clear Fairy Garden Area 1 2,000 times
Devilfish Lake Area 2 220–245 Devilfish Devilfish Wing Clear Devilfish Lake Area 1 5,000 times
Bat Cave Area 6 230–260 Bat Bat Bow Clear Bat Cave Area 5 1,000 times
Fairy Garden Area 6 235–270 Fairy Fairy Lamp Clear Fairy Garden Area 1 3,000 times
Fox Shrine Area 3 250–275 Fox Fox Mask Clear Fox Shrine Area 2 5,000 times
Fairy Garden Area 7 265–295 Fairy Fairy Wing Clear Fairy Garden Area 2 3,000 times, Clear Fairy Garden Area 3 3,000 times
Bat Cave Area 7 270–290 Bat Bat Mascarade Mask Clear Bat Cave Area 6 3,000 times
Devilfish Lake Area 3 270–295 Devilfish Devilfish Recorder Clear Devilfish Lake Area 2 10,000 times
Fox Shrine Area 4 270–300 Fox Fox Hamaya-yumi Clear Fox Shrine Area 1 10,000 times, Clear Fox Shrine Area 2 10,000 times
Fairy Garden Area 8 295–320 Fairy Fairy Shuriken Clear Fairy Garden Area 2 5,000 times, Clear Fairy Garden Area 4 5,000 times
Bat Cave Area 8 300–330 Bat Bat Cloak Clear Bat Cave Area 7 5,000 times
Treant Darkforest Area 1 310–330 Treant Treant Amulet Cartographer level 65
Devilfish Lake Area 4 320–345 Devilfish Devilfish Armor Clear Devilfish Lake Area 1 25,000 times
Fox Shrine Area 5 325–345 Fox Fox Hat Clear Fox Shrine Area 3 10,000 times

Regions

The world has 10 regions, each with its own monster species and 8 areas. Slime Village is open from the start, and each other region opens when the Cartographer in town reaches a level, as the table below shows.

Waves and clears

An area is cleared by beating 10 waves of monsters. Each monster gets a random level between the lowest and highest an area lists. You have an hour to clear it.

Every clear pays out the area’s clear rewards, its town materials and any others, so farming one area keeps them coming. Clearing an area pays no experience or gold of its own, unlike a dungeon: those come from the monsters you defeat.

Most areas open once you’ve cleared an earlier area of the same region a number of times, shown on each area’s page.

Monster colours

Every area has a monster rarity, and each monster that spawns rolls its colour from that rarity’s odds, in the table below. A wave can also name a colour of its own, like the Purple waves of the last areas.

What each colour is worth is on the Monsters page.

Colour odds by the area’s monster rarity
Normal100%——————
Common50%30%20%————
Uncommon—40%30%20%10%——
Rare———20%35%35%—
Boss——————100%

Unique equipment

Each area has one piece of unique equipment, and every monster you defeat there has a 0.001% chance to drop it. That chance grows with the area’s difficulty, as the table below shows: twice as high at difficulty 1, three times at difficulty 2, and so on. Difficulty goes up to 9 at first, and to 19 once Tier 3 World Ascension opens more. Dungeons have no unique equipment.

Unique equipment drop chance by difficulty
00.001%
10.002%
20.003%
30.004%
40.005%
50.006%
60.007%
70.008%
80.009%
90.01%
190.02%

Difficulty and area prestige

Raising an area’s difficulty adds 20 waves for each level, which area prestige can bring back down.

Area prestige stays locked until you’ve done a Tier 1 World Ascension once. After that, each area and dungeon earns its own prestige points as its clears pass milestones: an area’s 1st at 500 clears, its 2nd at 1,500 and its 3rd at 3,000. A dungeon gets there far sooner: at 10, 30 and 60 clears.

An area spends its points on six upgrades:

  • Area Prestige: raises the highest difficulty you can pick.
  • Mission Challenger: opens more of the area’s missions.
  • Explorer’s Boon: multiplies how many clears each clear counts for, and its rewards.
  • A Moment to Breathe: takes waves off, down to no fewer than 10.
  • EXP Bonus and Move Speed Bonus: help anywhere in the area’s region.

Missions and milestones

Every area has the same 5 missions at each of its 20 difficulty levels, each cleared once. Only the first 2 are open at first; the area’s Mission Challenger prestige upgrade opens one more for each of its 3 levels, at 3 prestige points a level. That’s 8,000 missions across the game’s 80 areas.

The first time you ever clear a mission it pays Epic Coins: the Area missions table’s amount at difficulty 0, and 5 more for each difficulty level. Every area mission you’ve ever cleared counts toward the milestones below, so a World Ascension doesn’t take them back.

Two pets help: with the Boss Spider pet active, an area cleared in a second or less clears every open mission there you’ve cleared before, whatever its goal; with the Red Flametiger pet, a mission you clear is cleared at every lower difficulty too.

Area missions
Mission 1Clear this area when your HP is more than 90%10
Mission 2Clear this area within 10 sec20
Mission 3Clear this area without any Equipment30
Mission 4Clear this area with only Base Attack skill equipped40
Mission 5Clear this area within 3 sec50
Mission milestones
5EXP Gain + 20%
10Equipment Proficiency Gain + 10%
15Town Material Gain + 50%
20Equipment Inventory Slot + 10
25EXP Gain + 30%
30Gold Cap + 50%
35Equipment Proficiency Gain + 20%
40Mysterious Water Gain + 50%
45Equipment Inventory Slot + 10
50Town Material Gain + 50%
55Upgrade Queue + 10
60Resource Gain + 100%
70Gold Gain + 50%
80EXP Gain + 50%
90Multiply Rare Material Drop Chance by 150%
100Global Skill Slot + 1
110Upgrade Queue + 10
120Expedition EXP Gain + 100%
140Alchemy Point Gain + 100%
160Expedition Reward Amount + 25%
180Resource Gain + 1,000%
200Reduces General Upgrades’ cost by 25%
220Enchant Inventory Slot + 10
240Equipment Loadout Slot + 1
260Skill Proficiency Gain + 100%
280Upgrade Queue + 10
300Gold Cap + 100%
325Gold Gain + 100%
350Slime Coin Gain + 25%
375Enchant Inventory Slot + 10
400Blessing's effect + 100%
425Active Pet Slot + 5
450Catalyst Level Cap + 25
475Resource Gain + 50,000%
500Skill Loadout Slot + 1
525Enchant Inventory Slot + 10
550Town Building Level + 10
575Upgrade Queue + 10
600Improves Resource Gain upgrades effect
650Gold Cap + 500%
700Reduces the incremented cost per Lv of Resource Gain upgrades by 10%
750Pet Loyalty Cap + 100
800Upgrade/Alchemy Queue persists on World Ascension
850Active Pet Slot + 5
900Pet Rank Cap + 50
950Reduces General Upgrades’ cost by 50%
1,000Skill Rank persists at Rank 1 on World Ascension
1,050Active/Passive Heroes setup in Guild tab persist on World Ascension
1,100Mysterious Water Cap persist on World Ascension minus missing upgrades
1,150Unlocks Essence Allocation Save/Load in Lab (Requires Tier 1 World Ascension accomplishment #30)

Swarms

Once your guild reaches level 10, every 35 minutes of play there’s a 50% chance a swarm starts in a random area you’ve opened. It comes in three sizes: Regular (85% of swarms), Large (13%) and Epic (2%). While it lasts, every wave spawns extra monsters: three times as many in a Regular swarm, four in a Large and five in an Epic.

Each of those extra monsters has a 0.025% chance to be a mutant, more at a higher difficulty: 0.05% at difficulty 1, 0.075% at difficulty 2, and so on. A mutant looks like any other of its colour, but drawn 1.5 times as big and marked Mutant: it has 5 times the HP, twice the ATK, MATK, DEF and MDEF, and gives twice the experience and gold, and twice the chance at its materials.

To beat a swarm, clear its area 50 times in a Regular swarm, 150 in a Large or 300 in an Epic, within 30 minutes; if time runs out first, it just ends. Its score grows as you go: one more than the area’s difficulty for each clear, 10 for each mutant you defeat, and 10 for each whole minute left when you beat it. Beating it always gives the talisman of the area’s species, one more for each size up, and the score unlocks the rest of the rewards in the table below.

What a beaten swarm’s score gives
100 or moreEXP Gain Blessing for 15 minutes
200 or moreThe area’s town material: 50 clears’ worth
300 or more5 talisman fragments
400 or moreGold Gain Blessing for 15 minutes
500 or more5 Portal Orbs
750 or moreExtract Scroll
1,000 or moreYour hero’s own badge talisman
1,500 or moreLevel Up Scroll
2,000 or moreEnchanted Alembic
2,500 or moreLevel Max Scroll
3,000 or moreTracker's Map