Entering a Super Dungeon

Entering a Super Dungeon costs Portal Orbs: 1 at first, then twice as many after every 5 runs. An Entry Cost Refresh Ticket brings the cost back down to 1. Some quests give them.

Floors and loot

A Super Dungeon is 100 floors deep: you clear it by reaching B100F. Every monster you defeat in a Super Dungeon gives Dungeon Coins, as many as the gold it gives. Whenever a run ends, you keep its Dungeon Coins for upgrades.

Each floor past your best gives Topaz: 1 more for every 10 floors down, times the dungeon’s place in the list (1 for the first, 2 for the second…). Every 10th floor past your best gives Rubies: the floor’s tens, plus 1 for each dungeon before this one. Every 10th floor you reach that you’d reached before gives Pieces of Ruby, more with every modifier you run with. If you die, you keep no Topaz or Rubies from the run.

Your best floor with each hero also gives a lasting bonus: the dungeon page’s table says which, and how much each floor adds. Each modifier in the most you’ve cleared that dungeon with adds another 10% on top. Reaching B50F in a dungeon opens the next one.

Powerups

Powerups are bought with the run’s Dungeon Coins and last for that run only. Each one bought costs more than the last. Ranking a powerup up with Topaz makes every purchase of it stronger, and ranks stay between runs. Buying a powerup also builds a lasting effect that grows with how many you’ve ever bought, though more slowly each time: 8 purchases give 4 times the first one’s lasting effect, 27 give 9 times.

Modifiers

Modifiers make a run harder for bigger rewards. Your modifier count is the ones that add, minus the ones that take away, times the ones that multiply. The count can’t go below 0, so the ones that help need ones that hurt. Clearing B100F with more modifiers than your best with that hero gives one Mother Stone for each modifier above it. Your best counts, added up over every dungeon and hero, reach the milestones in the table below.

What your best modifier counts give once they add up (every dungeon and hero together).

Modifier milestones
5Unlocks the Super Dungeon Upgrade 2 tab
10Super Dungeon Upgrade Super Queue + 1
20Unlocks Anvils tab in Ruby Shop
30Powerup Filter Slot + 1
40Unlocks new items in Stats tab of Ruby Shop
50Unlocks the Super Dungeon Upgrade 3 tab
60Powerup Filter Slot + 1
70Unlocks a new Gem in Gem Rituals
80Unlocks new items in Stats tab of Ruby Shop
90Unlocks new Modifier(s)
100Powerup Filter Loadout Slot + 1
110Improves the conversion rate of Piece of Ruby Converter in the Ruby Shop
120Unlocks new items in Stats tab of Ruby Shop
130Powerup Filter Slot + 1
140Unlocks new Modifier(s)
150Improves the conversion rate of Ruby Converter in Ruby Shop
160Unlocks new items in Stats tab of Ruby Shop
170+25% of Dungeon Coins and Pieces of Ruby are saved on death in a Super Dungeon
180Super Dungeon powerup Super Dungeon Damage Multiplier Effect + 20%
190Unlocks new items in Stats tab of Ruby Shop
200Unlocks new Modifier(s)
220Unlocks new Modifier(s)
240Improves the conversion rate of Piece of Ruby Converter in the Ruby Shop
260Unlocks new items in Stats tab of Ruby Shop
280Unlocks new Modifier(s)
300Expands the rank cap of powerups by 25
320Powerup Filter Slot + 1
340Unlocks a new Gem in Gem Rituals
360Improves the conversion rate of Ruby Converter in Ruby Shop
380Unlocks new Modifier(s)
400Super Dungeon powerup Physical Damage Effect + 20%
420Super Dungeon powerup Magical Damage Effect + 20%
440Modifier Loadout Slot + 1
460Unlocks a new Gem in Gem Rituals
480Improves the conversion rate of Piece of Ruby Converter in the Ruby Shop
500Powerup Filter Slot + 1
525Unlocks new Modifier(s)
550Super Dungeon powerup Critical Damage Effect + 20%
575Unlocks the Super Dungeon Upgrade 4 tab
600Improves the conversion rate of Ruby Converter in Ruby Shop
625Super Dungeon powerup Physical Critical Chance Effect + 20%
650Super Dungeon powerup Magical Critical Chance Effect + 20%
675Super Dungeon powerup Super Dungeon Damage Multiplier Effect + 30%
700Super Dungeon powerup Super Dungeon Challenge Boss Damage Multiplier Effect + 20%
725Expands the rank cap of powerups by 25
750Unlocks a new Gem in Gem Rituals
775Unlocks a new Gem in Gem Rituals
800Unlocks a new Gem in Gem Rituals
825Super Dungeon powerup Super Dungeon Damage Cut Multiplier Effect + 20%
850Unlocks new Modifier(s)

Gem rituals

Gems level up on their own over time while Mother Stones are assigned to them: the more stones, the faster. A gem with no stones assigned doesn’t move at all.

The Ruby Shop

Rubies and Pieces of Ruby buy artifacts, scrolls, anvils, talismans and lasting stat bonuses in the Ruby Shop. The converters trade between the two: 50,000 Pieces of Ruby make a Ruby, and a Ruby makes 5,000 Pieces, before milestones improve the rates.

Gems

Every gem: what it raises, by how much a level, and what opens it.

Gems
AlmandineNitro Speed + 0.1x+0.1 each level20
AmberIncreases Dungeon Clear # and Clear Reward by 1+1 each level100
Blue TourmalineExpand the cap of Forging Effect [Equipment Level +] by 1+1 each level100
CarnelianExpand the cap of Forging Effect [Effect Increment / Lv +%] by 1%+1% each level100
CoralNitro Reactors' Passive Effect + 1%+1% each level100
DiamondTalisman Passive Effect ×1.01+1% each level100
EmeraldSuper Dungeon Powerups Permanent Effect ×1.01+1% each level1,000
GypsumTown Research Power + 25%+25% each level100
HackmaniteLowers the expedition minimum time (default: 15m) by 2s+2s each level300
HeliodorCrystal Town Research Effect ×1.005+0.5% each level1,000
KunziteExpand the cap of Forging Effect [Equipment Effect +%] by 10%+10% each level100
MorganiteExpands the limit of Hero Level increment at once (default: Lv+30) by 1+1 each level500
ObsidianIncreases Monster Defeated # gain per defeat by 1+1 each level1,000
PeridotLeaf Town Research Effect ×1.005+0.5% each level1,000
SunstoneGuild EXP Gain ×1.005+0.5% each level1,000
TanzaniteStone Town Research Effect ×1.005+0.5% each level1,000
TurquoiseReduce the efficiency penalty of longer expeditions - Current : [Hour]^0.851+0.001 each level100

Ruby Shop

Everything the Ruby Shop sells, its price and how many you can buy.

87 of 87
Ruby Shop
Ancient Angel's BadgeAncient Angel's Badge talismanModifier milestone #4,00050 Ruby100
Ancient Archer's BadgeAncient Archer's Badge talismanModifier milestone #4,00050 Ruby100
Ancient Bat BadgeAncient Bat Badge talismanBat Badge talisman at level 11 Ruby100
Ancient Belt Ancient Belt —1 Ruby1
Ancient Bow Ancient Bow —1 Ruby1
Ancient Cloak Ancient Cloak —1 Ruby1
Ancient Dart Ancient Dart —1 Ruby1
Ancient Delete ScrollAncient Delete Scroll—10 Pieces of RubyNo limit
Ancient Delete Scroll [Forge]Ancient Delete Scroll (Forge)Modifier milestone #1,40020 Pieces of RubyNo limit
Ancient Devilfish BadgeAncient Devilfish Badge talismanDevilfish Badge talisman at level 11 Ruby100
Ancient Earring Ancient Earring —1 Ruby1
Ancient Enchant Scroll [ATK After Lv 1]Ancient Enchant Scroll (ATK After, level 1)—100 Pieces of Ruby10
Ancient Enchant Scroll [DEF After Lv 1]Ancient Enchant Scroll (DEF After, level 1)—100 Pieces of Ruby10
Ancient Enchant Scroll [HP After Lv 1]Ancient Enchant Scroll (HP After, level 1)—100 Pieces of Ruby10
Ancient Enchant Scroll [MATK After Lv 1]Ancient Enchant Scroll (MATK After, level 1)—100 Pieces of Ruby10
Ancient Enchant Scroll [MDEF After Lv 1]Ancient Enchant Scroll (MDEF After, level 1)—100 Pieces of Ruby10
Ancient Enchant Scroll [MP After Lv 1]Ancient Enchant Scroll (MP After, level 1)—100 Pieces of Ruby10
Ancient Enchant Scroll [SPD After Lv 1]Ancient Enchant Scroll (SPD After, level 1)—100 Pieces of Ruby10
Ancient Expand ScrollAncient Expand Scroll—150 RubyNo limit
Ancient Extract ScrollAncient Extract Scroll—500 Pieces of RubyNo limit
Ancient Extract Scroll [Forge]Ancient Extract Scroll (Forge)Modifier milestone #1,95050 RubyNo limit
Ancient Fairy BadgeAncient Fairy Badge talismanFairy Badge talisman at level 11 Ruby100
Ancient Flametiger BadgeAncient Flametiger Badge talismanFlametiger Badge talisman at level 11 Ruby100
Ancient Forging Anvil [Artifact Bonus Level +1]Ancient Forging Anvil (Artifact Bonus Level +1)Modifier milestone #5,00050 Ruby100
Ancient Forging Anvil [Artifact Bonus Level +10]Ancient Forging Anvil (Artifact Bonus Level +10)Modifier milestone #7,200450 Ruby100
Ancient Forging Anvil [Artifact Bonus Level +100]Ancient Forging Anvil (Artifact Bonus Level +100)—4,000 Ruby100
Ancient Forging Anvil [Artifact Effect +2.5%]Ancient Forging Anvil (Artifact Effect +2.5%)Clear Fox Shrine Dungeon 35 Ruby100
Ancient Forging Anvil [Artifact Effect +25%]Ancient Forging Anvil (Artifact Effect +25%)Modifier milestone #6,60045 Ruby100
Ancient Forging Anvil [Artifact Effect +250%]Ancient Forging Anvil (Artifact Effect +250%)—400 Ruby100
Ancient Forging Anvil [Effect Increment per Level +1%]Ancient Forging Anvil (Effect Increment per Level +1%)Clear Octobaddie Lv 60025 Ruby100
Ancient Forging Anvil [Effect Increment per Level +10%]Ancient Forging Anvil (Effect Increment per Level +10%)Modifier milestone #7,000225 Ruby100
Ancient Forging Anvil [Effect Increment per Level +100%]Ancient Forging Anvil (Effect Increment per Level +100%)—2,000 Ruby100
Ancient Forging Anvil [Proficiency Gain +1,000%]Ancient Forging Anvil (Proficiency Gain +1,000%)—160 Ruby100
Ancient Forging Anvil [Proficiency Gain +10%]Ancient Forging Anvil (Proficiency Gain +10%)—2 Ruby100
Ancient Forging Anvil [Proficiency Gain +100%]Ancient Forging Anvil (Proficiency Gain +100%)Modifier milestone #6,40018 Ruby100
Ancient Forging Anvil [Purify 0.5% of Cursed Effect]Ancient Forging Anvil (Purify 0.5% of Cursed Effect)Clear Treant Darkforest Dungeon 45 Ruby100
Ancient Forging Anvil [Purify 5% of Cursed Effect]Ancient Forging Anvil (Purify 5% of Cursed Effect)Modifier milestone #6,80045 Ruby100
Ancient Forging Anvil [Purify 50% of Cursed Effect]Ancient Forging Anvil (Purify 50% of Cursed Effect)—400 Ruby100
Ancient Forging Anvil [Required Hero Grade -5,000]Ancient Forging Anvil (Required Hero Grade −5,000)—160 Ruby100
Ancient Forging Anvil [Required Hero Grade -50]Ancient Forging Anvil (Required Hero Grade −50)—2 Ruby100
Ancient Forging Anvil [Required Hero Grade -500]Ancient Forging Anvil (Required Hero Grade −500)Modifier milestone #6,00018 Ruby100
Ancient Forging Anvil [Required Super Ability Points -5,000]Ancient Forging Anvil (Required Super Ability Points −5,000)—160 Ruby100
Ancient Forging Anvil [Required Super Ability Points -50]Ancient Forging Anvil (Required Super Ability Points −50)—2 Ruby100
Ancient Forging Anvil [Required Super Ability Points -500]Ancient Forging Anvil (Required Super Ability Points −500)Modifier milestone #6,20018 Ruby100
Ancient Fox BadgeAncient Fox Badge talismanFox Badge talisman at level 11 Ruby100
Ancient Level Max ScrollAncient Level Max Scroll—3 RubyNo limit
Ancient Level Up ScrollAncient Level Up Scroll—10,000 Pieces of RubyNo limit
Ancient Magicslime BadgeAncient Magicslime Badge talismanMagicslime Badge talisman at level 11 Ruby100
Ancient Re-lottery ScrollAncient Re-lottery Scroll—500 Pieces of RubyNo limit
Ancient Recorder Ancient Recorder —1 Ruby1

Super Dungeon modifiers

Every modifier, at its mildest and strongest, and what it counts for.

26 of 26
Super Dungeon modifiers
2x drain speed of available dodge time—1
Base Dungeon Coin gain per defeat is fixed at 1—2
Decrease available class skill slots by 1Decrease available class skill slots by 101 to 10
Decrease available equipment slots by 1Decrease available equipment slots by 171 to 17
Decrease available global skill slots by 1Decrease available global skill slots by 82 to 16
Decrease available utility slots by 1Decrease available utility slots by 63 to 18
Decrease the amount of Powerups that show up at a Safe Zone by 2Decrease the amount of Powerups that show up at a Safe Zone by 51 to 8
Disable Move—2
Disable Powerup Filter—1
Drain 1 sec of available dodge time on a successful dodge—1
Drain HP 100 per secDrain HP 10,000,000,000 per sec1 to 9
Increase MP Regenerate by 25% of Max MPIncrease MP Regenerate by 100% of Max MP1 to 4
Monster Cast starts at full—1
Monster Level + 50Monster Level + 1,5001 to 31
Monsters explode on death that deals damage—4
Multiply Artifact Gain Chance by 120%Multiply Artifact Gain Chance by 300%5 to 50
Multiply Fame Gain by 125%Multiply Fame Gain by 300%5 to 40
Multiply SD Challenge Boss Damage Multiplier by 200%Multiply SD Challenge Boss Damage Multiplier by 104,857,600%1 to 20
Multiply SD Damage Multiplier by 200%Multiply SD Damage Multiplier by 104,857,600%2 to 40
Multiply SD Enchant Gain Chance by 125%Multiply SD Enchant Gain Chance by 300%5 to 40
Reduce the effect of powerups by—1 to 4
Remove Equipment Effect Bonus—4
Remove the effect of SD Damage-type and Fury upgrades in SD Upgrade 1—3
Remove the permanent effects of SD Powerups—3
Start with 5% of Max HP and drain 20% of current HP every floor—1
Swap ATK/MATK with DEF/MDEF—3

Super Dungeon powerups

What each powerup does in a run, and what it leaves behind.

21 of 21
Super Dungeon powerups
Critical DamageCritical Damage After + 50%, +25% each rankMultiplicative Critical Damage + 1%10 Dungeon Coins500 Dungeon Coins
Dodge HealRestores 1% of Max HP every time dodge is successful, +0.1% each rankMP After + 225 Dungeon Coins100 Dungeon Coins
Dodge TimeRestores 1 sec available dodge every floor, +0.1 each rankInitial available dodge + 0.1 sec10 Dungeon Coins—
Dungeon Coin GainExtra Dungeon Coin per defeat + 1, +0.1 each rankDungeon Coin Gain + 0.1%50 Dungeon Coins5,000 Dungeon Coins
Equipment Drop ChanceEquipment Drop Chance After + 0.1%, +0.01% each rankArtifact Proficiency Gain + 0.5%200 Dungeon Coins100,000 Dungeon Coins
Extra After DamageExtra After Damage + 25%, +25% each rankExtra After Damage + 0.1%25 Dungeon Coins100,000 Dungeon Coins
Fame GainFame Gain + 5%, +0.5% each rankFame Gain + 0.1%100 Dungeon Coins10,000 Dungeon Coins
HealRestores 1% of Max HP every floor, +0.05% each rankHP After + 510 Dungeon Coins—
Magical AbsorptionMagical Absorption After + 1%, +0.05% each rankMDEF After + 125 Dungeon Coins2,000 Dungeon Coins
Magical Critical ChanceMagical Critical Chance After + 2%, +0.1% each rankMagical Critical Chance After + 0.05%25 Dungeon Coins200 Dungeon Coins
Magical DamageMagical Damage After + 100%, +50% each rankMATK After + 125 Dungeon Coins1,000 Dungeon Coins
Move SpeedMove Speed After + 0.5m / sec, +0.1m each rankMove Speed After + 0.001m / sec25 Dungeon Coins—
Physical AbsorptionPhysical Absorption After + 1%, +0.05% each rankDEF After + 125 Dungeon Coins2,000 Dungeon Coins
Physical Critical ChancePhysical Critical Chance After + 2%, +0.1% each rankPhysical Critical Chance After + 0.05%25 Dungeon Coins200 Dungeon Coins
Physical DamagePhysical Damage After + 100%, +50% each rankATK After + 125 Dungeon Coins1,000 Dungeon Coins
SD Challenge Boss Damage MultiplierSD Challenge Boss Damage Multiplier + 10%, +10% each rankMultiplicative SD Challenge Boss Damage Multiplier + 1%50 Dungeon Coins75,000 Dungeon Coins
SD Damage Cut MultiplierSD Damage Cut Multiplier + 5%, +2.5% each rankMultiplicative SD Damage Cut Multiplier + 1%10 Dungeon Coins—
SD Damage MultiplierSD Damage Multiplier + 50%, +25% each rankMultiplicative SD Damage Multiplier + 1%10 Dungeon Coins—
Skill Cast SpeedSkill Cast Speed + 10%, +1% each rankSPD After + 125 Dungeon Coins500 Dungeon Coins
Skill Hit CountSkill Hit Count + 1, +0.25 each rankSkill Level After + 0.550 Dungeon Coins50,000 Dungeon Coins
Time ExpansionSD Time Limit + 10s, +2s each rankInitial SD Time Limit + 0.5s10 Dungeon Coins—

Super Dungeon upgrades

Upgrades bought with kept Dungeon Coins, and automation bought with Topaz.

60 of 60
Super Dungeon upgrades
Alchemy Point GainMultiplies Alchemy Point Gain1,000Alchemy Point Gain ×5110,000 Dungeon Coins—
Armored Fury MultiplierMultiplies Armored Fury1,000Armored Fury ×262,000 Dungeon Coins—
ATK MultiplierMultiplies ATK1,000ATK ×26500 Dungeon Coins—
Auto Buy PowerupsUnlocks the "Auto Buy Powerups" toggle in Super Dungeon Options tab that automatically buys powerups randomly10Buys random powerups 10 times every floor30 Topaz—
Auto DodgeUnlocks the "Auto Dodge" toggle in Super Dungeon Options tab that automatically keeps holding down the Dodge button until the available dodge time is gone1—50 Topaz—
Auto Leave & RetryUnlocks the toggle in Super Dungeon Options tab that automatically clicks Leave & Retry button when you reach a certain floor with the entry cost less than a certain amount1—20 Topaz—
Auto ProgressionUnlocks the "Auto Progression" toggle in Super Dungeon Options tab that automatically keeps going to the next floor up to a certain floor1—10 Topaz—
Auto Use Refresh TicketsUnlocks the "Auto Use Refresh Tickets" toggle in Super Dungeon Options tab that automatically uses an Entry Cost Refresh Ticket when the entry cost exceeds a certain amount1—100 Topaz—
Boost-Start of Dungeon Coin—1,000Starts a Super Dungeon run with 5,000 Dungeon Coins500 Dungeon Coins—
Boost-Start of MP—100Gains 100% of Max MP when you visit every floor200 Dungeon Coins—
Boost-Start of PowerupsStarts a Super Dungeon run with random powerups to purchase at B1F Safe Zone1—50,000 Dungeon CoinsBoost-Start of Dungeon Coin upgrade at level 1
Boost-Start of RNGesus's FavourThe Powerup [SD Damage Multiplier] will always show up at B1F Safe Zone1—100,000 Dungeon Coins—
Critical Damage MultiplierMultiplies Critical Damage1,000Critical Damage ×261,000 Dungeon Coins—
Crystal GainMultiplies Crystal Gain1,000Crystal Gain ×2511,000 Dungeon Coins—
Crystal Research PowerMultiplies Crystal Research Power1,000Crystal Research Power ×1012,500 Dungeon Coins—
Damage to Challenge BossMultiplies Damage to Challenge Boss1,000Damage to Challenge Boss ×2610,000 Dungeon Coins—
Damage to Regular MonstersMultiplies Damage to Regular Monsters1,000Damage to Regular Monsters ×265,000 Dungeon Coins—
Debuff Resistance MultiplierMultiplies Debuff Resistance1,000Debuff Resistance ×261,000 Dungeon Coins—
DEF MultiplierMultiplies DEF1,000DEF ×26500 Dungeon Coins—
Element Resistance MultiplierMultiplies Resistance1,000Resistance ×261,000 Dungeon Coins—
Equipment Proficiency GainMultiplies Equipment Proficiency Gain1,000Equipment Proficiency Gain ×262,500 Dungeon Coins—
Fame GainMultiplies Fame Gain1,000Fame Gain ×2610,000 Dungeon Coins—
Flexible DodgeEnables you to keep casting skills and moving during Dodge1—5 Topaz—
Gold CapMultiplies Gold Cap1,000Gold Cap ×511,000 Dungeon Coins—
Gold GainMultiplies Gold Gain1,000Gold Gain ×261,000 Dungeon Coins—
Guild EXP GainMultiplies Guild EXP Gain1,000Guild EXP Gain ×1110,000 Dungeon Coins—
Hero EXP GainMultiplies Hero EXP Gain1,000Hero EXP Gain ×11500 Dungeon Coins—
HP MultiplierMultiplies HP1,000HP ×26500 Dungeon Coins—
Leaf GainMultiplies Leaf Gain1,000Leaf Gain ×2511,000 Dungeon Coins—
Leaf Research PowerMultiplies Leaf Research Power1,000Leaf Research Power ×1012,500 Dungeon Coins—
Leave & RetryUnlocks the "Leave & Retry" button that enables you start the current Super Dungeon as soon as you leave it1—1 Topaz—
Loyalty Point GainMultiplies Loyalty Point Gain1,000Loyalty Point Gain ×265,000 Dungeon Coins—
Magical Critical Chance MultiplierMultiplies Magical Critical Chance1,000Magical Critical Chance ×261,000 Dungeon Coins—
Magical Damage MultiplierMultiplies Magical Damage1,000Magical Damage ×261,500 Dungeon Coins—
MATK MultiplierMultiplies MATK1,000MATK ×26500 Dungeon Coins—
MDEF MultiplierMultiplies MDEF1,000MDEF ×26500 Dungeon Coins—
More PowerupsIncreases the amount of powerups every floor35 powerups appear in the Safe Zone every floor100 Dungeon Coins—
MP MultiplierMultiplies MP1,000MP ×26500 Dungeon Coins—
Pet Base Critical Damage MultiplierMultiplies Pet Base Critical Damage1,000Pet Base Critical Damage ×261,000 Dungeon Coins—
Pet Base Magical Critical Chance MultiplierMultiplies Pet Base Magical Critical Chance1,000Pet Base Magical Critical Chance ×261,000 Dungeon Coins—
Pet Base Physical Critical Chance MultiplierMultiplies Pet Base Physical Critical Chance1,000Pet Base Physical Critical Chance ×261,000 Dungeon Coins—
Pet Debuff Resistance MultiplierMultiplies Pet Debuff Resistance1,000Pet Debuff Resistance ×261,000 Dungeon Coins—
Pet EXP GainMultiplies Pet EXP Gain1,000Pet EXP Gain ×265,000 Dungeon Coins—
Physical Critical Chance MultiplierMultiplies Physical Critical Chance1,000Physical Critical Chance ×261,000 Dungeon Coins—
Physical Damage MultiplierMultiplies Physical Damage1,000Physical Damage ×261,500 Dungeon Coins—
Powerup Filter SlotIncrease Powerup Filter Slot5Increase Powerup Filter Slot by 510 Topaz—
SD Armored FuryIncreases SD Armored Fury1,000Increases SD Armored Fury by 1,000%100 Dungeon CoinsSD Damage Multiplier upgrade at level 25
SD Challenge Boss Damage Cut MultiplierMultiplies SD Challenge Boss Damage Cut Multiplier1,000SD Challenge Boss Damage Cut Multiplier ×26100 Dungeon CoinsSD Damage Cut Multiplier upgrade at level 10
SD Challenge Boss Damage MultiplierMultiplies SD Challenge Boss Damage Multiplier1,000SD Challenge Boss Damage Multiplier ×2650 Dungeon CoinsSD Damage Multiplier upgrade at level 10
SD Damage Cut MultiplierMultiplies SD Damage Cut Multiplier1,000SD Damage Cut Multiplier ×2620 Dungeon Coins—