Super Dungeons
Every Super Dungeon: what each floor gives each hero, what opens it and what clearing it gives; and the powerups, upgrades, modifiers, gems and Ruby Shop around them.
All Super Dungeons
| The Bananoon Beach | Unicorn Island | 705–1,200 | The Nari Sune Burrow: reach B50F |
| The Burning Garden | Fairy Garden | 305–800 | The Darkest Forest: reach B50F |
| The Darkest Forest | Bat Cave | 205–700 | The Spider Underground Apartment: reach B50F |
| The Desert of Glorbliorbus | Magicslime City | 805–1,300 | The Bananoon Beach: reach B50F |
| The Distorted Convergence | Unicorn Island | 905–1,400 | The Desert of Glorbliorbus: reach B50F |
| The Kor Lecture Hall | Magicslime City | 405–900 | The Burning Garden: reach B50F |
| The Nari Sune Burrow | Fox Shrine | 605–1,100 | The Tentacle Hollow: reach B50F |
| The Slime Hideout | Slime Village | 5–500 | — |
| The Spider Underground Apartment | Spider Maze | 105–600 | The Slime Hideout: reach B50F |
| The Tentacle Hollow | Magicslime City | 505–1,000 | The Kor Lecture Hall: reach B50F |
Entering a Super Dungeon
Entering a Super Dungeon costs Portal Orbs: 1 at first, then twice as many after every 5 runs. An Entry Cost Refresh Ticket brings the cost back down to 1. Some quests give them.
Floors and loot
A Super Dungeon is 100 floors deep: you clear it by reaching B100F. Every monster you defeat in a Super Dungeon gives Dungeon Coins, as many as the gold it gives. Whenever a run ends, you keep its Dungeon Coins for upgrades.
Each floor past your best gives Topaz: 1 more for every 10 floors down, times the dungeon’s place in the list (1 for the first, 2 for the second…). Every 10th floor past your best gives Rubies: the floor’s tens, plus 1 for each dungeon before this one. Every 10th floor you reach that you’d reached before gives Pieces of Ruby, more with every modifier you run with. If you die, you keep no Topaz or Rubies from the run.
Your best floor with each hero also gives a lasting bonus: the dungeon page’s table says which, and how much each floor adds. Each modifier in the most you’ve cleared that dungeon with adds another 10% on top. Reaching B50F in a dungeon opens the next one.
Powerups
Powerups are bought with the run’s Dungeon Coins and last for that run only. Each one bought costs more than the last. Ranking a powerup up with Topaz makes every purchase of it stronger, and ranks stay between runs. Buying a powerup also builds a lasting effect that grows with how many you’ve ever bought, though more slowly each time: 8 purchases give 4 times the first one’s lasting effect, 27 give 9 times.
Modifiers
Modifiers make a run harder for bigger rewards. Your modifier count is the ones that add, minus the ones that take away, times the ones that multiply. The count can’t go below 0, so the ones that help need ones that hurt. Clearing B100F with more modifiers than your best with that hero gives one Mother Stone for each modifier above it. Your best counts, added up over every dungeon and hero, reach the milestones in the table below.
What your best modifier counts give once they add up (every dungeon and hero together).
| 5 | Unlocks the Super Dungeon Upgrade 2 tab |
| 10 | Super Dungeon Upgrade Super Queue + 1 |
| 20 | Unlocks Anvils tab in Ruby Shop |
| 30 | Powerup Filter Slot + 1 |
| 40 | Unlocks new items in Stats tab of Ruby Shop |
| 50 | Unlocks the Super Dungeon Upgrade 3 tab |
| 60 | Powerup Filter Slot + 1 |
| 70 | Unlocks a new Gem in Gem Rituals |
| 80 | Unlocks new items in Stats tab of Ruby Shop |
| 90 | Unlocks new Modifier(s) |
| 100 | Powerup Filter Loadout Slot + 1 |
| 110 | Improves the conversion rate of Piece of Ruby Converter in the Ruby Shop |
| 120 | Unlocks new items in Stats tab of Ruby Shop |
| 130 | Powerup Filter Slot + 1 |
| 140 | Unlocks new Modifier(s) |
| 150 | Improves the conversion rate of Ruby Converter in Ruby Shop |
| 160 | Unlocks new items in Stats tab of Ruby Shop |
| 170 | +25% of Dungeon Coins and Pieces of Ruby are saved on death in a Super Dungeon |
| 180 | Super Dungeon powerup Super Dungeon Damage Multiplier Effect + 20% |
| 190 | Unlocks new items in Stats tab of Ruby Shop |
| 200 | Unlocks new Modifier(s) |
| 220 | Unlocks new Modifier(s) |
| 240 | Improves the conversion rate of Piece of Ruby Converter in the Ruby Shop |
| 260 | Unlocks new items in Stats tab of Ruby Shop |
| 280 | Unlocks new Modifier(s) |
| 300 | Expands the rank cap of powerups by 25 |
| 320 | Powerup Filter Slot + 1 |
| 340 | Unlocks a new Gem in Gem Rituals |
| 360 | Improves the conversion rate of Ruby Converter in Ruby Shop |
| 380 | Unlocks new Modifier(s) |
| 400 | Super Dungeon powerup Physical Damage Effect + 20% |
| 420 | Super Dungeon powerup Magical Damage Effect + 20% |
| 440 | Modifier Loadout Slot + 1 |
| 460 | Unlocks a new Gem in Gem Rituals |
| 480 | Improves the conversion rate of Piece of Ruby Converter in the Ruby Shop |
| 500 | Powerup Filter Slot + 1 |
| 525 | Unlocks new Modifier(s) |
| 550 | Super Dungeon powerup Critical Damage Effect + 20% |
| 575 | Unlocks the Super Dungeon Upgrade 4 tab |
| 600 | Improves the conversion rate of Ruby Converter in Ruby Shop |
| 625 | Super Dungeon powerup Physical Critical Chance Effect + 20% |
| 650 | Super Dungeon powerup Magical Critical Chance Effect + 20% |
| 675 | Super Dungeon powerup Super Dungeon Damage Multiplier Effect + 30% |
| 700 | Super Dungeon powerup Super Dungeon Challenge Boss Damage Multiplier Effect + 20% |
| 725 | Expands the rank cap of powerups by 25 |
| 750 | Unlocks a new Gem in Gem Rituals |
| 775 | Unlocks a new Gem in Gem Rituals |
| 800 | Unlocks a new Gem in Gem Rituals |
| 825 | Super Dungeon powerup Super Dungeon Damage Cut Multiplier Effect + 20% |
| 850 | Unlocks new Modifier(s) |
Gem rituals
Gems level up on their own over time while Mother Stones are assigned to them: the more stones, the faster. A gem with no stones assigned doesn’t move at all.
The Ruby Shop
Gems
Every gem: what it raises, by how much a level, and what opens it.
| Almandine | Nitro Speed + 0.1x | +0.1 each level | 20 |
| Amber | Increases Dungeon Clear # and Clear Reward by 1 | +1 each level | 100 |
| Blue Tourmaline | Expand the cap of Forging Effect [Equipment Level +] by 1 | +1 each level | 100 |
| Carnelian | Expand the cap of Forging Effect [Effect Increment / Lv +%] by 1% | +1% each level | 100 |
| Coral | Nitro Reactors' Passive Effect + 1% | +1% each level | 100 |
| Diamond | Talisman Passive Effect ×1.01 | +1% each level | 100 |
| Emerald | Super Dungeon Powerups Permanent Effect ×1.01 | +1% each level | 1,000 |
| Gypsum | Town Research Power + 25% | +25% each level | 100 |
| Hackmanite | Lowers the expedition minimum time (default: 15m) by 2s | +2s each level | 300 |
| Heliodor | Crystal Town Research Effect ×1.005 | +0.5% each level | 1,000 |
| Kunzite | Expand the cap of Forging Effect [Equipment Effect +%] by 10% | +10% each level | 100 |
| Morganite | Expands the limit of Hero Level increment at once (default: Lv+30) by 1 | +1 each level | 500 |
| Obsidian | Increases Monster Defeated # gain per defeat by 1 | +1 each level | 1,000 |
| Peridot | Leaf Town Research Effect ×1.005 | +0.5% each level | 1,000 |
| Sunstone | Guild EXP Gain ×1.005 | +0.5% each level | 1,000 |
| Tanzanite | Stone Town Research Effect ×1.005 | +0.5% each level | 1,000 |
| Turquoise | Reduce the efficiency penalty of longer expeditions - Current : [Hour]^0.851 | +0.001 each level | 100 |
Ruby Shop
Everything the Ruby Shop sells, its price and how many you can buy.
| Ancient Angel's Badge | Ancient Angel's Badge talisman | Modifier milestone #4,000 | 50 Ruby | 100 |
| Ancient Archer's Badge | Ancient Archer's Badge talisman | Modifier milestone #4,000 | 50 Ruby | 100 |
| Ancient Bat Badge | Ancient Bat Badge talisman | Bat Badge talisman at level 1 | 1 Ruby | 100 |
| Ancient Belt | Ancient Belt | — | 1 Ruby | 1 |
| Ancient Bow | Ancient Bow | — | 1 Ruby | 1 |
| Ancient Cloak | Ancient Cloak | — | 1 Ruby | 1 |
| Ancient Dart | Ancient Dart | — | 1 Ruby | 1 |
| Ancient Delete Scroll | Ancient Delete Scroll | — | 10 Pieces of Ruby | No limit |
| Ancient Delete Scroll [Forge] | Ancient Delete Scroll (Forge) | Modifier milestone #1,400 | 20 Pieces of Ruby | No limit |
| Ancient Devilfish Badge | Ancient Devilfish Badge talisman | Devilfish Badge talisman at level 1 | 1 Ruby | 100 |
| Ancient Earring | Ancient Earring | — | 1 Ruby | 1 |
| Ancient Enchant Scroll [ATK After Lv 1] | Ancient Enchant Scroll (ATK After, level 1) | — | 100 Pieces of Ruby | 10 |
| Ancient Enchant Scroll [DEF After Lv 1] | Ancient Enchant Scroll (DEF After, level 1) | — | 100 Pieces of Ruby | 10 |
| Ancient Enchant Scroll [HP After Lv 1] | Ancient Enchant Scroll (HP After, level 1) | — | 100 Pieces of Ruby | 10 |
| Ancient Enchant Scroll [MATK After Lv 1] | Ancient Enchant Scroll (MATK After, level 1) | — | 100 Pieces of Ruby | 10 |
| Ancient Enchant Scroll [MDEF After Lv 1] | Ancient Enchant Scroll (MDEF After, level 1) | — | 100 Pieces of Ruby | 10 |
| Ancient Enchant Scroll [MP After Lv 1] | Ancient Enchant Scroll (MP After, level 1) | — | 100 Pieces of Ruby | 10 |
| Ancient Enchant Scroll [SPD After Lv 1] | Ancient Enchant Scroll (SPD After, level 1) | — | 100 Pieces of Ruby | 10 |
| Ancient Expand Scroll | Ancient Expand Scroll | — | 150 Ruby | No limit |
| Ancient Extract Scroll | Ancient Extract Scroll | — | 500 Pieces of Ruby | No limit |
| Ancient Extract Scroll [Forge] | Ancient Extract Scroll (Forge) | Modifier milestone #1,950 | 50 Ruby | No limit |
| Ancient Fairy Badge | Ancient Fairy Badge talisman | Fairy Badge talisman at level 1 | 1 Ruby | 100 |
| Ancient Flametiger Badge | Ancient Flametiger Badge talisman | Flametiger Badge talisman at level 1 | 1 Ruby | 100 |
| Ancient Forging Anvil [Artifact Bonus Level +1] | Ancient Forging Anvil (Artifact Bonus Level +1) | Modifier milestone #5,000 | 50 Ruby | 100 |
| Ancient Forging Anvil [Artifact Bonus Level +10] | Ancient Forging Anvil (Artifact Bonus Level +10) | Modifier milestone #7,200 | 450 Ruby | 100 |
| Ancient Forging Anvil [Artifact Bonus Level +100] | Ancient Forging Anvil (Artifact Bonus Level +100) | — | 4,000 Ruby | 100 |
| Ancient Forging Anvil [Artifact Effect +2.5%] | Ancient Forging Anvil (Artifact Effect +2.5%) | Clear Fox Shrine Dungeon 3 | 5 Ruby | 100 |
| Ancient Forging Anvil [Artifact Effect +25%] | Ancient Forging Anvil (Artifact Effect +25%) | Modifier milestone #6,600 | 45 Ruby | 100 |
| Ancient Forging Anvil [Artifact Effect +250%] | Ancient Forging Anvil (Artifact Effect +250%) | — | 400 Ruby | 100 |
| Ancient Forging Anvil [Effect Increment per Level +1%] | Ancient Forging Anvil (Effect Increment per Level +1%) | Clear Octobaddie Lv 600 | 25 Ruby | 100 |
| Ancient Forging Anvil [Effect Increment per Level +10%] | Ancient Forging Anvil (Effect Increment per Level +10%) | Modifier milestone #7,000 | 225 Ruby | 100 |
| Ancient Forging Anvil [Effect Increment per Level +100%] | Ancient Forging Anvil (Effect Increment per Level +100%) | — | 2,000 Ruby | 100 |
| Ancient Forging Anvil [Proficiency Gain +1,000%] | Ancient Forging Anvil (Proficiency Gain +1,000%) | — | 160 Ruby | 100 |
| Ancient Forging Anvil [Proficiency Gain +10%] | Ancient Forging Anvil (Proficiency Gain +10%) | — | 2 Ruby | 100 |
| Ancient Forging Anvil [Proficiency Gain +100%] | Ancient Forging Anvil (Proficiency Gain +100%) | Modifier milestone #6,400 | 18 Ruby | 100 |
| Ancient Forging Anvil [Purify 0.5% of Cursed Effect] | Ancient Forging Anvil (Purify 0.5% of Cursed Effect) | Clear Treant Darkforest Dungeon 4 | 5 Ruby | 100 |
| Ancient Forging Anvil [Purify 5% of Cursed Effect] | Ancient Forging Anvil (Purify 5% of Cursed Effect) | Modifier milestone #6,800 | 45 Ruby | 100 |
| Ancient Forging Anvil [Purify 50% of Cursed Effect] | Ancient Forging Anvil (Purify 50% of Cursed Effect) | — | 400 Ruby | 100 |
| Ancient Forging Anvil [Required Hero Grade -5,000] | Ancient Forging Anvil (Required Hero Grade −5,000) | — | 160 Ruby | 100 |
| Ancient Forging Anvil [Required Hero Grade -50] | Ancient Forging Anvil (Required Hero Grade −50) | — | 2 Ruby | 100 |
| Ancient Forging Anvil [Required Hero Grade -500] | Ancient Forging Anvil (Required Hero Grade −500) | Modifier milestone #6,000 | 18 Ruby | 100 |
| Ancient Forging Anvil [Required Super Ability Points -5,000] | Ancient Forging Anvil (Required Super Ability Points −5,000) | — | 160 Ruby | 100 |
| Ancient Forging Anvil [Required Super Ability Points -50] | Ancient Forging Anvil (Required Super Ability Points −50) | — | 2 Ruby | 100 |
| Ancient Forging Anvil [Required Super Ability Points -500] | Ancient Forging Anvil (Required Super Ability Points −500) | Modifier milestone #6,200 | 18 Ruby | 100 |
| Ancient Fox Badge | Ancient Fox Badge talisman | Fox Badge talisman at level 1 | 1 Ruby | 100 |
| Ancient Level Max Scroll | Ancient Level Max Scroll | — | 3 Ruby | No limit |
| Ancient Level Up Scroll | Ancient Level Up Scroll | — | 10,000 Pieces of Ruby | No limit |
| Ancient Magicslime Badge | Ancient Magicslime Badge talisman | Magicslime Badge talisman at level 1 | 1 Ruby | 100 |
| Ancient Re-lottery Scroll | Ancient Re-lottery Scroll | — | 500 Pieces of Ruby | No limit |
| Ancient Recorder | Ancient Recorder | — | 1 Ruby | 1 |
Super Dungeon modifiers
Every modifier, at its mildest and strongest, and what it counts for.
| 2x drain speed of available dodge time | — | 1 |
| Base Dungeon Coin gain per defeat is fixed at 1 | — | 2 |
| Decrease available class skill slots by 1 | Decrease available class skill slots by 10 | 1 to 10 |
| Decrease available equipment slots by 1 | Decrease available equipment slots by 17 | 1 to 17 |
| Decrease available global skill slots by 1 | Decrease available global skill slots by 8 | 2 to 16 |
| Decrease available utility slots by 1 | Decrease available utility slots by 6 | 3 to 18 |
| Decrease the amount of Powerups that show up at a Safe Zone by 2 | Decrease the amount of Powerups that show up at a Safe Zone by 5 | 1 to 8 |
| Disable Move | — | 2 |
| Disable Powerup Filter | — | 1 |
| Drain 1 sec of available dodge time on a successful dodge | — | 1 |
| Drain HP 100 per sec | Drain HP 10,000,000,000 per sec | 1 to 9 |
| Increase MP Regenerate by 25% of Max MP | Increase MP Regenerate by 100% of Max MP | 1 to 4 |
| Monster Cast starts at full | — | 1 |
| Monster Level + 50 | Monster Level + 1,500 | 1 to 31 |
| Monsters explode on death that deals damage | — | 4 |
| Multiply Artifact Gain Chance by 120% | Multiply Artifact Gain Chance by 300% | 5 to 50 |
| Multiply Fame Gain by 125% | Multiply Fame Gain by 300% | 5 to 40 |
| Multiply SD Challenge Boss Damage Multiplier by 200% | Multiply SD Challenge Boss Damage Multiplier by 104,857,600% | 1 to 20 |
| Multiply SD Damage Multiplier by 200% | Multiply SD Damage Multiplier by 104,857,600% | 2 to 40 |
| Multiply SD Enchant Gain Chance by 125% | Multiply SD Enchant Gain Chance by 300% | 5 to 40 |
| Reduce the effect of powerups by | — | 1 to 4 |
| Remove Equipment Effect Bonus | — | 4 |
| Remove the effect of SD Damage-type and Fury upgrades in SD Upgrade 1 | — | 3 |
| Remove the permanent effects of SD Powerups | — | 3 |
| Start with 5% of Max HP and drain 20% of current HP every floor | — | 1 |
| Swap ATK/MATK with DEF/MDEF | — | 3 |
Super Dungeon powerups
What each powerup does in a run, and what it leaves behind.
| Critical Damage | Critical Damage After + 50%, +25% each rank | Multiplicative Critical Damage + 1% | 10 Dungeon Coins | 500 Dungeon Coins |
| Dodge Heal | Restores 1% of Max HP every time dodge is successful, +0.1% each rank | MP After + 2 | 25 Dungeon Coins | 100 Dungeon Coins |
| Dodge Time | Restores 1 sec available dodge every floor, +0.1 each rank | Initial available dodge + 0.1 sec | 10 Dungeon Coins | — |
| Dungeon Coin Gain | Extra Dungeon Coin per defeat + 1, +0.1 each rank | Dungeon Coin Gain + 0.1% | 50 Dungeon Coins | 5,000 Dungeon Coins |
| Equipment Drop Chance | Equipment Drop Chance After + 0.1%, +0.01% each rank | Artifact Proficiency Gain + 0.5% | 200 Dungeon Coins | 100,000 Dungeon Coins |
| Extra After Damage | Extra After Damage + 25%, +25% each rank | Extra After Damage + 0.1% | 25 Dungeon Coins | 100,000 Dungeon Coins |
| Fame Gain | Fame Gain + 5%, +0.5% each rank | Fame Gain + 0.1% | 100 Dungeon Coins | 10,000 Dungeon Coins |
| Heal | Restores 1% of Max HP every floor, +0.05% each rank | HP After + 5 | 10 Dungeon Coins | — |
| Magical Absorption | Magical Absorption After + 1%, +0.05% each rank | MDEF After + 1 | 25 Dungeon Coins | 2,000 Dungeon Coins |
| Magical Critical Chance | Magical Critical Chance After + 2%, +0.1% each rank | Magical Critical Chance After + 0.05% | 25 Dungeon Coins | 200 Dungeon Coins |
| Magical Damage | Magical Damage After + 100%, +50% each rank | MATK After + 1 | 25 Dungeon Coins | 1,000 Dungeon Coins |
| Move Speed | Move Speed After + 0.5m / sec, +0.1m each rank | Move Speed After + 0.001m / sec | 25 Dungeon Coins | — |
| Physical Absorption | Physical Absorption After + 1%, +0.05% each rank | DEF After + 1 | 25 Dungeon Coins | 2,000 Dungeon Coins |
| Physical Critical Chance | Physical Critical Chance After + 2%, +0.1% each rank | Physical Critical Chance After + 0.05% | 25 Dungeon Coins | 200 Dungeon Coins |
| Physical Damage | Physical Damage After + 100%, +50% each rank | ATK After + 1 | 25 Dungeon Coins | 1,000 Dungeon Coins |
| SD Challenge Boss Damage Multiplier | SD Challenge Boss Damage Multiplier + 10%, +10% each rank | Multiplicative SD Challenge Boss Damage Multiplier + 1% | 50 Dungeon Coins | 75,000 Dungeon Coins |
| SD Damage Cut Multiplier | SD Damage Cut Multiplier + 5%, +2.5% each rank | Multiplicative SD Damage Cut Multiplier + 1% | 10 Dungeon Coins | — |
| SD Damage Multiplier | SD Damage Multiplier + 50%, +25% each rank | Multiplicative SD Damage Multiplier + 1% | 10 Dungeon Coins | — |
| Skill Cast Speed | Skill Cast Speed + 10%, +1% each rank | SPD After + 1 | 25 Dungeon Coins | 500 Dungeon Coins |
| Skill Hit Count | Skill Hit Count + 1, +0.25 each rank | Skill Level After + 0.5 | 50 Dungeon Coins | 50,000 Dungeon Coins |
| Time Expansion | SD Time Limit + 10s, +2s each rank | Initial SD Time Limit + 0.5s | 10 Dungeon Coins | — |
Super Dungeon upgrades
Upgrades bought with kept Dungeon Coins, and automation bought with Topaz.
| Alchemy Point Gain | Multiplies Alchemy Point Gain | 1,000 | Alchemy Point Gain ×51 | 10,000 Dungeon Coins | — |
| Armored Fury Multiplier | Multiplies Armored Fury | 1,000 | Armored Fury ×26 | 2,000 Dungeon Coins | — |
| ATK Multiplier | Multiplies ATK | 1,000 | ATK ×26 | 500 Dungeon Coins | — |
| Auto Buy Powerups | Unlocks the "Auto Buy Powerups" toggle in Super Dungeon Options tab that automatically buys powerups randomly | 10 | Buys random powerups 10 times every floor | 30 Topaz | — |
| Auto Dodge | Unlocks the "Auto Dodge" toggle in Super Dungeon Options tab that automatically keeps holding down the Dodge button until the available dodge time is gone | 1 | — | 50 Topaz | — |
| Auto Leave & Retry | Unlocks the toggle in Super Dungeon Options tab that automatically clicks Leave & Retry button when you reach a certain floor with the entry cost less than a certain amount | 1 | — | 20 Topaz | — |
| Auto Progression | Unlocks the "Auto Progression" toggle in Super Dungeon Options tab that automatically keeps going to the next floor up to a certain floor | 1 | — | 10 Topaz | — |
| Auto Use Refresh Tickets | Unlocks the "Auto Use Refresh Tickets" toggle in Super Dungeon Options tab that automatically uses an Entry Cost Refresh Ticket when the entry cost exceeds a certain amount | 1 | — | 100 Topaz | — |
| Boost-Start of Dungeon Coin | — | 1,000 | Starts a Super Dungeon run with 5,000 Dungeon Coins | 500 Dungeon Coins | — |
| Boost-Start of MP | — | 100 | Gains 100% of Max MP when you visit every floor | 200 Dungeon Coins | — |
| Boost-Start of Powerups | Starts a Super Dungeon run with random powerups to purchase at B1F Safe Zone | 1 | — | 50,000 Dungeon Coins | Boost-Start of Dungeon Coin upgrade at level 1 |
| Boost-Start of RNGesus's Favour | The Powerup [SD Damage Multiplier] will always show up at B1F Safe Zone | 1 | — | 100,000 Dungeon Coins | — |
| Critical Damage Multiplier | Multiplies Critical Damage | 1,000 | Critical Damage ×26 | 1,000 Dungeon Coins | — |
| Crystal Gain | Multiplies Crystal Gain | 1,000 | Crystal Gain ×251 | 1,000 Dungeon Coins | — |
| Crystal Research Power | Multiplies Crystal Research Power | 1,000 | Crystal Research Power ×101 | 2,500 Dungeon Coins | — |
| Damage to Challenge Boss | Multiplies Damage to Challenge Boss | 1,000 | Damage to Challenge Boss ×26 | 10,000 Dungeon Coins | — |
| Damage to Regular Monsters | Multiplies Damage to Regular Monsters | 1,000 | Damage to Regular Monsters ×26 | 5,000 Dungeon Coins | — |
| Debuff Resistance Multiplier | Multiplies Debuff Resistance | 1,000 | Debuff Resistance ×26 | 1,000 Dungeon Coins | — |
| DEF Multiplier | Multiplies DEF | 1,000 | DEF ×26 | 500 Dungeon Coins | — |
| Element Resistance Multiplier | Multiplies Resistance | 1,000 | Resistance ×26 | 1,000 Dungeon Coins | — |
| Equipment Proficiency Gain | Multiplies Equipment Proficiency Gain | 1,000 | Equipment Proficiency Gain ×26 | 2,500 Dungeon Coins | — |
| Fame Gain | Multiplies Fame Gain | 1,000 | Fame Gain ×26 | 10,000 Dungeon Coins | — |
| Flexible Dodge | Enables you to keep casting skills and moving during Dodge | 1 | — | 5 Topaz | — |
| Gold Cap | Multiplies Gold Cap | 1,000 | Gold Cap ×51 | 1,000 Dungeon Coins | — |
| Gold Gain | Multiplies Gold Gain | 1,000 | Gold Gain ×26 | 1,000 Dungeon Coins | — |
| Guild EXP Gain | Multiplies Guild EXP Gain | 1,000 | Guild EXP Gain ×11 | 10,000 Dungeon Coins | — |
| Hero EXP Gain | Multiplies Hero EXP Gain | 1,000 | Hero EXP Gain ×11 | 500 Dungeon Coins | — |
| HP Multiplier | Multiplies HP | 1,000 | HP ×26 | 500 Dungeon Coins | — |
| Leaf Gain | Multiplies Leaf Gain | 1,000 | Leaf Gain ×251 | 1,000 Dungeon Coins | — |
| Leaf Research Power | Multiplies Leaf Research Power | 1,000 | Leaf Research Power ×101 | 2,500 Dungeon Coins | — |
| Leave & Retry | Unlocks the "Leave & Retry" button that enables you start the current Super Dungeon as soon as you leave it | 1 | — | 1 Topaz | — |
| Loyalty Point Gain | Multiplies Loyalty Point Gain | 1,000 | Loyalty Point Gain ×26 | 5,000 Dungeon Coins | — |
| Magical Critical Chance Multiplier | Multiplies Magical Critical Chance | 1,000 | Magical Critical Chance ×26 | 1,000 Dungeon Coins | — |
| Magical Damage Multiplier | Multiplies Magical Damage | 1,000 | Magical Damage ×26 | 1,500 Dungeon Coins | — |
| MATK Multiplier | Multiplies MATK | 1,000 | MATK ×26 | 500 Dungeon Coins | — |
| MDEF Multiplier | Multiplies MDEF | 1,000 | MDEF ×26 | 500 Dungeon Coins | — |
| More Powerups | Increases the amount of powerups every floor | 3 | 5 powerups appear in the Safe Zone every floor | 100 Dungeon Coins | — |
| MP Multiplier | Multiplies MP | 1,000 | MP ×26 | 500 Dungeon Coins | — |
| Pet Base Critical Damage Multiplier | Multiplies Pet Base Critical Damage | 1,000 | Pet Base Critical Damage ×26 | 1,000 Dungeon Coins | — |
| Pet Base Magical Critical Chance Multiplier | Multiplies Pet Base Magical Critical Chance | 1,000 | Pet Base Magical Critical Chance ×26 | 1,000 Dungeon Coins | — |
| Pet Base Physical Critical Chance Multiplier | Multiplies Pet Base Physical Critical Chance | 1,000 | Pet Base Physical Critical Chance ×26 | 1,000 Dungeon Coins | — |
| Pet Debuff Resistance Multiplier | Multiplies Pet Debuff Resistance | 1,000 | Pet Debuff Resistance ×26 | 1,000 Dungeon Coins | — |
| Pet EXP Gain | Multiplies Pet EXP Gain | 1,000 | Pet EXP Gain ×26 | 5,000 Dungeon Coins | — |
| Physical Critical Chance Multiplier | Multiplies Physical Critical Chance | 1,000 | Physical Critical Chance ×26 | 1,000 Dungeon Coins | — |
| Physical Damage Multiplier | Multiplies Physical Damage | 1,000 | Physical Damage ×26 | 1,500 Dungeon Coins | — |
| Powerup Filter Slot | Increase Powerup Filter Slot | 5 | Increase Powerup Filter Slot by 5 | 10 Topaz | — |
| SD Armored Fury | Increases SD Armored Fury | 1,000 | Increases SD Armored Fury by 1,000% | 100 Dungeon Coins | SD Damage Multiplier upgrade at level 25 |
| SD Challenge Boss Damage Cut Multiplier | Multiplies SD Challenge Boss Damage Cut Multiplier | 1,000 | SD Challenge Boss Damage Cut Multiplier ×26 | 100 Dungeon Coins | SD Damage Cut Multiplier upgrade at level 10 |
| SD Challenge Boss Damage Multiplier | Multiplies SD Challenge Boss Damage Multiplier | 1,000 | SD Challenge Boss Damage Multiplier ×26 | 50 Dungeon Coins | SD Damage Multiplier upgrade at level 10 |
| SD Damage Cut Multiplier | Multiplies SD Damage Cut Multiplier | 1,000 | SD Damage Cut Multiplier ×26 | 20 Dungeon Coins | — |










