Opening Critical
Opening Critical is a Common Scaling / Progress relic, and taking it again adds a stack. Before any codex levels, the X in what it does is 5 + stacks − 1, “stacks” being how many you have.
Codex level bonuses
| 1 | Critical Chance + 5% (Add) |
| 3 | Critical Damage + 50% (Add) |
| 5 | Critical Chance + 10% (Add) |
| 7 | Critical Damage + 100% (Add) |
| 10 | Global Equipment Weapon Slot + 1 |
| 15 | Critical Chance + 15% (Add) |
| 20 | Critical Damage + 50% (Mul) |
| 25 | This Relic's acquisition effects + 50% |
| 30 | Critical Chance + 20% (Add) |
| 35 | Critical Damage + 100% (Mul) |
| 40 | Critical Chance + 100% (Mul) |
| 50 | This Relic's acquisition effects + 100% |
| 60 | Critical Chance + 200% (Mul) |
| 70 | Critical Chance + 500% (Mul) |
| 80 | Critical Chance + 2,500% (Mul) |
| 90 | Critical Chance + 50,000% (Mul) |
| 100 | This Relic's acquisition effects + 150% |
History
Changes to this relic across game updates.
- Codex level bonuses
- +60 · Critical Chance + 200% (Mul)
- +70 · Critical Chance + 500% (Mul)
- +80 · Critical Chance + 2,500% (Mul)
- +90 · Critical Chance + 50,000% (Mul)
- +100 · This Relic's acquisition effects + 150%
- Codex level bonuses
