Scaling / Progress
Ability Echo | Gain X Ability Point whenever you clear an Area. | X = stacks | Epic |
Arcane Rhythm | Increase Skill Cast Speed by X whenever you defeat a monster. | X = 0.5% + 0.125% × (stacks − 1) | Epic |
Blood Momentum | Increase ATK / MATK by X whenever you defeat a monster. | X = 10% + 2.5% × (stacks − 1) | Rare |
Conquest Seal | Increase Area/Dungeon clears and clear rewards by X. | X = stacks | Rare |
Dodge Sigil | Gain X Auto Dodge at the start of each Area / Challenge. Resets on Area Clear / Failed. | X = 3 + stacks − 1 | Rare |
Element Surge | Increase Physical/Magical Damage by X for the first X seconds after starting an Area / Challenge. | — | Common |
Golden Refill | Whenever you clear an Area / Challenge for the first time, Gold Cap is increased by X. | X = 1% + 0.25% × (stacks − 1) | Rare |
Guild Awakening | Gain X Guild Ability Point whenever you clear an Area / Challenge for the first time. | X = stacks | Epic |
| Hunter's Rhythm | Increase Critical Damage by X whenever you defeat a monster. | X = 10% + 2.5% × (stacks − 1) | Rare |
Iron Momentum | Increase DEF / MDEF by X whenever you defeat a monster. | X = 10% + 2.5% × (stacks − 1) | Rare |
Opening Critical | Critical Chance becomes 100% for the first X seconds after starting an Area / Challenge. | X = 5 + stacks − 1 | Common |
Path of Growth | Increase EXP Gain by X whenever you clear an Area. | X = 1% + 0.25% × (stacks − 1) | Rare |
Path of Wealth | Increase Gold Gain by X whenever you clear an Area. | X = 1% + 0.25% × (stacks − 1) | Rare |
Reactive Regeneration | Gain HP Regeneration (/sec) +X of Max HP whenever you are hit by a monster. | — | Rare |
Wave Casting | Whenever you advance a Wave, charge X Skill Cast. | X = 5% + 1.25% × (stacks − 1) (Max Cap: 100%) | Common |
Wave Mana Surge | Whenever you advance a Wave, recover X of Max MP. | X = 5% + 1.25% × (stacks − 1) | Common |
Wave Momentum | Whenever you advance a Wave, Increase Move Speed by X and Skill Cast Speed by X. Resets on Area Clear / Failed. | X = 2% + 0.5% × (stacks − 1), 1% + 0.25% × (stacks − 1) | Common |
Wave Recovery | Whenever you advance a Wave, recover X of Max HP. | X = 1% + 0.25% × (stacks − 1) | Common |

















