Items
Every potion and trap, what it does and what it’s brewed from; the talismans; and the catalysts.
All Potions
| Basic Elixir of Brains | Magical Damage + 22% | Magical Damage + 40% | 20 Essence of Life3 Essence of Magic | Each kill: 1.5% chance, 0.75% at level 50 |
| Basic Elixir of Brawn | Physical Damage + 22% | Physical Damage + 40% | 20 Essence of Life3 Essence of Magic | Each kill: 1.5% chance, 0.75% at level 50 |
| Basic Elixir of Concentration | MP + 30 | MP + 120 | 50 Essence of Life | Each area attempt: 90% chance, 45% at level 50 |
| Basic Elixir of Fortitude | HP + 75 | HP + 300 | 50 Essence of Life | Each area attempt: 90% chance, 45% at level 50 |
| Basic Elixir of Understanding | Skill Proficiency Gain + 10.5% | Skill Proficiency Gain + 15% | 10 Essence of Magic5 Essence of Creation | Each kill: 1.5% chance, 0.75% at level 50 |
| Blazing Aura Draught | Generates an aura of fire around hero that has 25.5% chance every second to knockback monsters | Generates an aura of fire around hero that has 30% chance every second to knockback monsters | 20 Essence of Fire2 Essence of Summer | Each area attempt: 90% chance, 45% at level 50 |
| Burning Defense Potion | Fire Resistance + 21% | Fire Resistance + 30% | 10 Essence of Fire | Each area attempt: 90% chance, 45% at level 50 |
| Chilled Health Potion | Restores HP + 31 | Restores HP + 130 | 10 Essence of Slime1 Essence of Ice | When the hero’s HP drops below half |
| Chilled Regeneration Poultice | HP Regenerate + 1.86 / sec | HP Regenerate + 6 / sec | 20 Essence of Slime5 Essence of Ice | Each area attempt: 90% chance, 45% at level 50 |
| Cool Head Ointment | EXP Gain + 22% | EXP Gain + 40% | 20 Essence of Slime10 Essence of Magic10 Essence of Winter | Each kill: 1.5% chance, 0.75% at level 50 |
| Electric Defense Potion | Thunder Resistance + 21% | Thunder Resistance + 30% | 10 Essence of Thunder | Each area attempt: 90% chance, 45% at level 50 |
| Fiery Slayer's Oil | Changes skills' damage type to Fire and adds extra 11% fire damage | Changes skills' damage type to Fire and adds extra 20% fire damage | 25 Essence of Magic25 Essence of Fire | Each area attempt: 90% chance, 45% at level 50 |
| Frosty Defense Potion | Ice Resistance + 21% | Ice Resistance + 30% | 10 Essence of Ice | Each area attempt: 90% chance, 45% at level 50 |
| Frosty Slayer's Oil | Changes skills' damage type to Ice and adds extra 11% ice damage | Changes skills' damage type to Ice and adds extra 20% ice damage | 25 Essence of Magic25 Essence of Ice | Each area attempt: 90% chance, 45% at level 50 |
| Ice Aura Draught | Generates an aura of cold around hero that has 25.5% chance every second to give monsters SPD Down debuff | Generates an aura of cold around hero that has 30% chance every second to give monsters SPD Down debuff | 20 Essence of Ice2 Essence of Winter | Each area attempt: 90% chance, 45% at level 50 |
| Material Multiplier Mist | Material drops ×1.1 | Material drops ×2 | 10 Essence of Magic5 Essence of Creation | Each kill: 1.5% chance, 0.75% at level 50 |
| Minor Health Potion | Restores HP + 20 | Restores HP + 65 | 1 Essence of Slime | When the hero’s HP drops below half |
| Minor Mana Regeneration Poultice | MP Regenerate + 6 / sec | MP Regenerate + 15 / sec | 5 Essence of Slime1 Essence of Magic | Each area attempt: 90% chance, 45% at level 50 |
| Minor Regeneration Poultice | HP Regenerate + 1.2 / sec | HP Regenerate + 3 / sec | 5 Essence of Slime | Each area attempt: 90% chance, 45% at level 50 |
| Minor Resource Poultice | Resource Gain (Global) + 30% | Resource Gain (Global) + 75% | 1 Essence of Life | Each kill: 1.5% chance, 0.75% at level 50 |
| Shining Slayer's Oil | Changes skills' damage type to Light and adds extra 11% light damage | Changes skills' damage type to Light and adds extra 20% light damage | 25 Essence of Magic25 Essence of Light | Each area attempt: 90% chance, 45% at level 50 |
| Shocking Slayer's Oil | Changes skills' damage type to Thunder and adds extra 11% thunder damage | Changes skills' damage type to Thunder and adds extra 20% thunder damage | 25 Essence of Magic25 Essence of Thunder | Each area attempt: 90% chance, 45% at level 50 |
| Shrapnel Slayer's Oil | Changes skills' damage type to Physical and adds extra 11% physical damage | Changes skills' damage type to Physical and adds extra 20% physical damage | 25 Essence of Magic25 Essence of Time | Each area attempt: 90% chance, 45% at level 50 |
| Slick Shoe Solution | Move Speed + 10.1% | Move Speed + 11% | 5 Essence of Life | Every 10 m walked: 5% chance, 2.5% at level 50 |
| Slicker Shoe Solution | Move Speed + 12.6755% | Move Speed + 14.3% | 25 Essence of Life10 Essence of Winter | Every 10 m walked: 5% chance, 2.5% at level 50 |
| Slightly Sticky Salve | Gold Gain (Global) + 26% | Gold Gain (Global) + 35% | 25 Essence of Slime5 Essence of Creation1 Essence of Winter | Each kill: 1.5% chance, 0.75% at level 50 |
| Tenebrous Slayer's Oil | Changes skills' damage type to Dark and adds extra 11% dark damage | Changes skills' damage type to Dark and adds extra 20% dark damage | 25 Essence of Magic25 Essence of Spirit | Each area attempt: 90% chance, 45% at level 50 |
| Whirling Aura Draught | Generates an aura of thunder around hero that has 25.5% chance every second to give monsters Electric debuff | Generates an aura of thunder around hero that has 30% chance every second to give monsters Electric debuff | 20 Essence of Thunder2 Essence of Wind | Each area attempt: 90% chance, 45% at level 50 |
All Traps
| Dark Net | Right-click to capture Purple Type monsters | 16,000 gold |
| Fire Net | Right-click to capture Red Type monsters | 4,000 gold |
| Ice Net | Right-click to capture Blue Type monsters | 1,000 gold |
| Light Net | Right-click to capture Green Type monsters | 8,000 gold |
| Throwing Net | Right-click to capture Normal Type monsters | 500 gold |
| Thunder Net | Right-click to capture Yellow Type monsters | 2,000 gold |
Alchemy
Potions are brewed from essences, and each catalyst you have equipped turns Mysterious Water into its own essences (the Catalysts table below). Catalysts open as the Alchemist's Hut ranks up. Every conversion has a 0.2% chance to give the catalyst’s own material as well (the Critical gives column), 0.02% more with each catalyst level.
Brewing earns alchemy points, and a potion’s levels are bought with them: each level makes it stronger (compare its level 1 and level 10 columns). A potion’s level tops out at 50, which some Area mission milestones raise.
Each potion gets used up its own way, as its Used up column says: most by a chance on each area attempt, kill or 10 m walked, a chance that falls as the potion levels, to half at its top level; the health potions when the hero’s HP drops below half.
Alchemy points also buy the ten alchemy upgrades in the table below. Some of their highest levels rise further through Area mission milestones.
| Purification | Mysterious Water Gain + 0.005 / sec | Mysterious Water Gain + 0.25 / sec | 50 | 1 alchemy point |
| Deeper Capacity | Utility items stack + 1 | Utility items stack + 20 | 20 | 100 alchemy points |
| Charmed Life | 0.5% chance a potion or trap isn’t used up | 50% chance a potion or trap isn’t used up | 100 | 50 alchemy points |
| Catalystic | Catalysts you can equip + 1 | Catalysts you can equip + 3 | 3 | 500 alchemy points |
| Essence Hoarder | Essence Conversion Rate + 5% | Essence Conversion Rate + 50% | 10 | 25 alchemy points |
| Potent Potables | Potion effects + 2.5% | Potion effects + 50% | 20 | 50 alchemy points |
| Aurumology | Gold Cap + 10% | Gold Cap + 200% | 20 | 50 alchemy points |
| Water Preservation | Mysterious Water Gain + 0.3% for each time its cap was expanded | Mysterious Water Gain + 0.5% for each time its cap was expanded | 5 | 1,000 alchemy points |
| Material Thrift | 0.2% chance a brew uses no essences | 20% chance a brew uses no essences | 100 | 200 alchemy points |
| Nitrous Extraction | 1% chance a brew gives 1 Nitro | 1% chance a brew gives 10 Nitro | 10 | 5,000 alchemy points |
Traps
Traps aren’t brewed: the shop sells them for gold, 20 of each at a time, and restocks one of each every 10 minutes. Each catch uses one (see Catching pets).
Talismans
A talisman works for a hero while it sits in one of that hero’s utility slots, or in a global utility slot, which counts for every hero. Its effect grows with how many you stack there. Any hero can equip any talisman, even one named after another hero, and it counts only while that hero is fighting. Its passive bonus needs no slot: it grows with every copy of that talisman you take apart, up to a cap. A hero’s badge is named after the hero its passive bonus helps: the Warrior’s Badge’s passive lowers the Warrior’s skill rank costs.
You find them in treasure chests, where each region’s chest holds its own badge. Challenges and Super Dungeons give badges for each hero’s first clear, and the Ruby Shop sells more.
Talisman levels cost talisman fragments, and rarer talismans cost far more: a Common talisman’s 10th level costs 190 fragments, an Epic one’s over 10 billion. Taking a talisman apart gives fragments back: 1 per level for a Common one, 5 times as many for each rarity above it (625 a level for an Epic one).
Bonuses for Incremental Epic Hero 1 players
Owning the Incremental Epic Hero 1 DLC(opens in a new tab) that supports this game gives, once, 5,500 Epic Coins and one more quest each hero can accept at a time. You claim it from the IEH1 Player Bonus in the settings. Each Steam achievement you earned in the first game gives a Proof of Ascension from IEH1 talisman: up to 5, then 10, 15 and 20 once any hero has reached rebirth tier 1, 2 and 3.
Blessings
Blessings are bought for 10,000 gold each in the shop, and each lasts 3 minutes. Buying one again while it’s running sets it back to its full time rather than adding to it. The shop holds one of each at a time and restocks one every 10 minutes.
The Temple opens more of them as it levels (the Opens at column), and at level 35 makes a blessing you buy work for every hero. The Temple’s Stone research makes them stronger and its Crystal research longer, as do some Area mission milestones. The Move Speed Blessing stops at ×2. A dungeon also hands you one every 100 waves past the first 100.
Blessings
Every blessing, what it gives while it lasts, and what opens it.
Same for all 8: Price:10,000 gold
| HP Blessing | HP ×1.5 | With the Shop |
| ATK Blessing | ATK ×1.5 | Temple level 10 |
| MATK Blessing | MATK ×1.5 | Temple level 20 |
| Move Speed Blessing | Move Speed ×1.25 | Temple level 30 |
| Skill Proficiency Blessing | Skill Proficiency Gain ×1.5 | Temple level 50 |
| Equipment Proficiency Blessing | Equipment Proficiency Gain ×1.5 | Temple level 60 |
| Gold Gain Blessing | Gold Gain ×1.5 | Temple level 80 |
| EXP Gain Blessing | EXP Gain ×1.5 | Temple level 90 |
Catalysts
Every alchemy catalyst: the essences it makes, the material a critical gives and its first level’s cost.
| Flame Catalyst | Essence of FireEssence of Summer | Eternal Flame | 120 Mysterious Water10 Flame Shard |
| Frost Catalyst | Essence of IceEssence of Winter | Unmelting Ice | 120 Mysterious Water10 Frost Shard |
| Mana Catalyst | Essence of MagicEssence of Creation | Mana Seed | 30 Mysterious Water5 Magical Cloth |
| Slime Catalyst | Essence of SlimeEssence of Life | Slime Ball | 3 Mysterious Water5 Oil of Slime |
| Soul Catalyst | Essence of SpiritEssence of Death | Ectoplasm | 200 Mysterious Water10 Nature Shard |
| Storm Catalyst | Essence of ThunderEssence of Wind | Ancient Battery | 120 Mysterious Water10 Lightning Shard |
| Sun Catalyst | Essence of LightEssence of Rebirth | Stardust | 350 Mysterious Water10 Nature Shard |
| Void Catalyst | Essence of TimeEssence of Eternity | Void Egg | 500 Mysterious Water10 Poison Shard |
Talismans
Every talisman: what it does when equipped, and its passive bonus.
| Ancient Angel's Badge | Multiplies Equipment Proficiency Gain by 105% | Multiplies Equipment Proficiency Gain by 150% | SD Damage Cut Multiplier + 10% |
| Ancient Archer's Badge | Multiplies Warded Fury by 105% | Multiplies Warded Fury by 150% | SD Warded Fury + 10% |
| Ancient Bat Badge | Multiplicative Damage to Bat + 10% | Multiplicative Damage to Bat + 100% | After Damage to Bat + 50% |
| Ancient Devilfish Badge | Multiplicative Damage to Devilfish + 10% | Multiplicative Damage to Devilfish + 100% | After Damage to Devilfish + 50% |
| Ancient Fairy Badge | Multiplicative Damage to Fairy + 10% | Multiplicative Damage to Fairy + 100% | After Damage to Fairy + 50% |
| Ancient Flametiger Badge | Multiplicative Damage to Flametiger + 10% | Multiplicative Damage to Flametiger + 100% | After Damage to Flametiger + 50% |
| Ancient Fox Badge | Multiplicative Damage to Fox + 10% | Multiplicative Damage to Fox + 100% | After Damage to Fox + 50% |
| Ancient Magicslime Badge | Multiplicative Damage to Magicslime + 10% | Multiplicative Damage to Magicslime + 100% | After Damage to Magicslime + 50% |
| Ancient Slime Badge | Multiplicative Damage to Slime + 10% | Multiplicative Damage to Slime + 100% | After Damage to Slime + 50% |
| Ancient Spider Badge | Multiplicative Damage to Spider + 10% | Multiplicative Damage to Spider + 100% | After Damage to Spider + 50% |
| Ancient Tamer's Badge | Multiplies Taming Point Gain by 105% | Multiplies Taming Point Gain by 150% | Dungeon Coin Gain + 0.1% |
| Ancient Thief's Badge | Multiplies Armored Fury by 105% | Multiplies Armored Fury by 150% | SD Armored Fury + 10% |
| Ancient Treant Badge | Multiplicative Damage to Treant + 10% | Multiplicative Damage to Treant + 100% | After Damage to Treant + 50% |
| Ancient Unicorn Badge | Multiplicative Damage to Unicorn + 10% | Multiplicative Damage to Unicorn + 100% | After Damage to Unicorn + 50% |
| Ancient Warrior's Badge | Multiplies Physical Damage by 105% | Multiplies Physical Damage by 150% | SD Damage Multiplier + 10% |
| Ancient Wizard's Badge | Multiplies Magical Damage by 105% | Multiplies Magical Damage by 150% | SD Challenge Boss Damage Multiplier + 10% |
| Angel's Badge | Multiplies Skill Proficiency Gain by 101% | Multiplies Skill Proficiency Gain by 110% | Reduces Angel's Skill Rank Cost by 0.01% |
| Arachnetta Doll | Gives Poison debuff to Base Attack Skill with 1% chance | Gives Poison debuff to Base Attack Skill with 10% chance | Gold Cap + 1% |
| Archer's Badge | Multiplies Critical Damage by 100.5% | Multiplies Critical Damage by 105% | Reduces Archer's Skill Rank Cost by 0.01% |
| Bananoon Doll | Gives additional Banana attack to Base Attack Skill with 20% damage | Gives additional Banana attack to Base Attack Skill with 200% damage | Expand the cap of Forging Effect [Equipment Effect +%] by 0.0001% |
| Bat Badge | ATK + 0.1% | ATK + 1% | ATK + 0.1 |
| Berserker's Stone | Multiplicative Damage to Challenge Boss by 20% | Multiplicative Damage to Challenge Boss by 200% | Equipment Effect + 0.1% |
| Certificate of Competence | Skill Cast Speed + 0.5% | Skill Cast Speed + 5% | Multiplies Skill Proficiency Gain by 101% |
| Devilfish Badge | Move Speed + 0.05% | Move Speed + 0.5% | Stone Gain + 2.5% |
| Enchanted Alembic | Potion Effect (Global) + 0.1% | Potion Effect (Global) + 1% | Mysterious Water Gain + 0.001 / sec |
| Fairy Badge | MATK + 0.1% | MATK + 1% | MATK + 0.1 |
| Flametiger Badge | Equipment Proficiency Gain + 0.5% | Equipment Proficiency Gain + 5% | Leaf Gain + 2.5% |
| Florzporb Doll | Gives additional Slime Ball attack to Base Attack Skill with 10% damage | Gives additional Slime Ball attack to Base Attack Skill with 100% damage | Multiplies Gold Gain by 101% |
| Fox Badge | MP + 0.1% | MP + 1% | MP + 0.5 |
| Gankyū Doll | Extra After Damage + 1% | Extra After Damage + 10% | Expand the cap of Forging Effect [Equipment Level +] by 0.00001 |
| Glorbliorbus Doll | Increases Dungeon Clear # and Clear Reward by 0.5 | Increases Dungeon Clear # and Clear Reward by 5 | Expand the cap of Forging Effect [Effect Increment / Lv +%] by 0.00001% |
| Guardian Kor Doll | If damage taken 0.1% or less of HP, nullifies it (Max:25%) | If damage taken 1% or less of HP, nullifies it (Max:25%) | Multiplies Equipment Proficiency Gain by 101% |
| Guild Member's Emblem | Guild EXP Gain + 5% | Guild EXP Gain + 50% | Reduces Guild EXP requirement to level by 0.01% |
| IEH2 Full Release Commemorative Coin | Guild EXP Gain + 5%, Guild Fame Gain + 5% | Guild EXP Gain + 50%, Guild Fame Gain + 50% | — |
| Lady Emelda Doll | Damage-type skill's damage + 2.5% along with its MP Consumption increasing + 10% | Damage-type skill's damage + 25% along with its MP Consumption increasing + 100% | Magical Absorption + 0.01% |
| Magicslime Badge | MDEF + 0.1% | MDEF + 1% | MDEF + 0.1 |
| Mason's Trowel | Increases Town Material Gain by 10% | Increases Town Material Gain by 100% | Increases Town Building's level effect by 0.1% |
| Nari Sune Doll | Skill's Range + 0.5% | Skill's Range + 5% | Large Swarm Chance + 0.05% instead of Regular Swarm |
| Nostro Doll | Increase MP Regeneration / sec by 1% of Max MP | Increase MP Regeneration / sec by 10% of Max MP | Physical Absorption + 0.01% |
| Octobaddie Doll | Skill's Area of Effect + 0.25% | Skill's Area of Effect + 2.5% | Slime Coin Gain + 1% |
| Proof of Ascension from IEH1 | Multiplies EXP Gain by 110% | Multiplies EXP Gain by 200% | — |
| Slime Badge | HP + 0.1% | HP + 1% | HP + 1 |
| Spider Badge | DEF + 0.1% | DEF + 1% | DEF + 0.1 |
| Tamer's Badge | Multiplies Pet EXP Gain by 105% | Multiplies Pet EXP Gain by 150% | Reduces Tamer's Skill Rank Cost by 0.01% |
| Thief's Badge | Multiplies Equipment Drop Chance by 100.1% | Multiplies Equipment Drop Chance by 101% | Reduces Thief's Skill Rank Cost by 0.01% |
| Tracker's Map | Increases Area Clear # and Clear Reward by 0.5 | Increases Area Clear # and Clear Reward by 5 | Epic Swarm Chance + 0.01% instead of Large Swarm |
| Trapper's Tag | Triple Capture Chance + 0.5% | Triple Capture Chance + 5% | Multiplies Taming Point Gain by 102.5% |
| Treant Badge | EXP Gain + 0.5% | EXP Gain + 5% | Crystal Gain + 2.5% |
| Unicorn Badge | SPD + 0.1% | SPD + 1% | SPD + 0.1 |
| Warrior's Badge | Multiplies Physical Critical Chance by 101% | Multiplies Physical Critical Chance by 110% | Reduces Warrior's Skill Rank Cost by 0.01% |







