Reactive Regeneration
Reactive Regeneration is a Rare Scaling / Progress relic, and taking it again adds a stack. What it builds up resets on Area Clear / Failed, and some of its codex levels hold it longer.
Codex level bonuses
| 1 | HP Regeneration / sec + 0.1% of Max HP |
| 3 | This Relic's acquisition effects + 50% |
| 5 | Changes the reset condition to "Resets on Area Failed." |
| 7 | HP Regeneration / sec + 0.5% of Max HP |
| 10 | Global Equipment Jewelry Slot + 1 |
| 15 | This Relic's acquisition effects + 100% |
| 20 | HP Regeneration / sec + 1% of Max HP |
| 25 | Changes the reset condition to "Resets on Rebirth." |
| 30 | This Relic's acquisition effects + 150% |
| 35 | HP Regeneration / sec + 2.5% of Max HP |
| 40 | This Relic's acquisition effects + 200% |
| 50 | Changes the reset condition to "Resets on World Ascension." |
| 60 | HP Regeneration / sec + 5% of Max HP |
| 70 | HP Regeneration / sec + 7.5% of Max HP |
| 80 | HP Regeneration / sec + 10% of Max HP |
| 90 | HP Regeneration / sec + 15% of Max HP |
| 100 | This Relic's acquisition effects + 300% |
History
Changes to this relic across game updates.
- Codex level bonuses
- +60 · HP Regeneration / sec + 5% of Max HP
- +70 · HP Regeneration / sec + 7.5% of Max HP
- +80 · HP Regeneration / sec + 10% of Max HP
- +90 · HP Regeneration / sec + 15% of Max HP
- +100 · This Relic's acquisition effects + 300%
- Codex level bonuses
