Starter guide
Incremental Epic Hero 2 eases you into the gameplay through tutorials, but can quickly become overwhelming. We’ve ordered this page to explain the mechanics you’ll run into roughly in order.
Starting out: your first fights
You start with the Warrior in Slime Village, the one region open from the start. Every monster you defeat gives gold and drops materials, and sometimes equipment. Each level your hero gains gives an ability point, and the first tutorial asks you to spend one on VIT.
Early on: tutorial quests open the game
The tutorial global quests lead you through the game, each opening a new tab:
- Clearing your first general quest opens Skills, where your hero ranks up its skills.
- Your first title quest, which gives a title, opens the Upgrade tab and its upgrades.
- Your first upgrade opens Equip, for the equipment your heroes wear.
- Equipping a piece opens the Lab, where you brew potions.
- Your first potion opens the Guild and the Bestiary, where your guild abilities and your pets are.
- The guild’s tutorial opens the Town and the Shop.
- Town research opens Rebirth.
- Your first rebirth opens Challenges.
- Your first challenge opens Expeditions.
- Your first expedition opens World Ascension.
Opening up: new areas, regions and dungeons
Clearing an area enough times opens the next one in its region, as each area’s page says. The other regions open as the Cartographer in town levels up: Magicslime City at level 5, Spider Maze at level 10, Bat Cave at level 20, and so on (see Regions). Each region also has dungeons, which cost Portal Orbs to enter.
- Slime Village From the start
- Magicslime City Level 5
- Spider Maze Level 10
- Bat Cave Level 20
- Fairy Garden Level 30
- Fox Shrine Level 45
- Devilfish Lake Level 55
- Treant Darkforest Level 65
- Flametiger Volcano Level 75
- Unicorn Island Level 85
Growing: your guild and its heroes
Your heroes’ levels raise your guild level. The other five heroes join at set guild levels. Every guild level also gives points for the guild abilities.
- Warrior From the start
- Wizard Guild level 5
- Angel Guild level 10
- Thief Guild level 30
- Archer Guild level 45
- Tamer Guild level 60
Settling in: the town and the shop
Gearing up: better equipment
As your equipment levels up it opens enchant and forge slots for scrolls and anvils, and talismans go in your utility slots.
Pushing on: challenges and the Super Dungeons
Challenges pit your heroes against bosses in raids and solo battles. The Mystic Arena in town opens the rest as it ranks up: handicapped battles at rank 1, the Super Dungeons at rank 2 and the Ultimate Trials at rank 3.
Starting over, stronger: rebirth and World Ascension
A rebirth resets one hero’s level, and more at higher tiers, for rebirth points that buy lasting upgrades. The first tier needs hero level 100. A World Ascension starts the whole world over for points that buy upgrades lasting through every ascension after. Its third tier’s runs are where relics come in.
All along, Epic Coins buy conveniences in the Epic Store, and Nitro speeds the game up.
















