Dungeon categories

All dungeons

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Dungeons
Slime Village Dungeon 1 20–25 Slime Mud BrickClear Slime Village Area 2 25 times
Slime Village Dungeon 2 40–55 Slime Pine LogClear Slime Village Area 5 50 times
Magicslime City Dungeon 1 55–70 Magicslime Jasper ShardClear Magicslime City Area 1 50 times
Slime Village Dungeon 3 70–80 Slime Jasper ShardClear Slime Village Area 7 100 times
Magicslime City Dungeon 2 80–100 Magicslime Mud BrickClear Magicslime City Area 1 250 times
Spider Maze Dungeon 1 90–110 Spider Limestone BrickClear Spider Maze Area 2 50 times
Magicslime City Dungeon 3 100–130 Magicslime Pine LogClear Magicslime City Area 2 500 times
Bat Cave Dungeon 1 120–150 Bat Opal ShardClear Bat Cave Area 1 100 times
Slime Village Dungeon 4 130–150 Slime Monster Fluid Clear Slime Village Area 8 500 times
Spider Maze Dungeon 2 130–150 Spider Maple LogClear Spider Maze Area 3 200 times
Magicslime City Dungeon 4 150–170 Magicslime Frost Shard Clear Magicslime City Area 3 1,000 times
Magicslime City Dungeon 5 170–190 Magicslime Lightning Shard Clear Magicslime City Area 4 2,000 times
Spider Maze Dungeon 3 170–200 Spider Opal ShardClear Spider Maze Area 4 500 times
Magicslime City Dungeon 6 190–210 Magicslime Flame Shard Clear Magicslime City Area 5 2,500 times
Bat Cave Dungeon 2 200–230 Bat Maple LogClear Bat Cave Area 2 500 times
Magicslime City Dungeon 7 210–230 Magicslime Nature Shard Clear Magicslime City Area 7 2,500 times
Magicslime City Dungeon 8 230–250 Magicslime Poison Shard Clear Magicslime City Area 8 2,500 times
Bat Cave Dungeon 3 250–270 Bat Limestone BrickClear Bat Cave Area 3 2,500 times
Fairy Garden Dungeon 1 250–275 Fairy Marble BrickClear Fairy Garden Area 5 2,500 times
Spider Maze Dungeon 4 275–295 Spider —Clear Spider Maze Area 7 2,500 times
Bat Cave Dungeon 4 300–320 Bat —Clear Bat Cave Area 6 5,000 times
Fairy Garden Dungeon 2 320–340 Fairy Ash LogClear Fairy Garden Area 6 5,000 times
Fox Shrine Dungeon 1 340–360 Fox Onyx ShardClear Fox Shrine Area 3 20,000 times
Fairy Garden Dungeon 3 350–370 Fairy Onyx ShardClear Fairy Garden Area 7 5,000 times
Fox Shrine Dungeon 2 375–400 Fox Ash LogClear Fox Shrine Area 4 20,000 times, Clear Fox Shrine Area 5 20,000 times
Devilfish Lake Dungeon 1 395–415 Devilfish Granite BrickClear Devilfish Lake Area 4 50,000 times, Clear Devilfish Lake Area 5 50,000 times
Fairy Garden Dungeon 4 400–420 Fairy —Clear Fairy Garden Area 8 5,000 times
Fox Shrine Dungeon 3 420–440 Fox Marble BrickClear Fox Shrine Area 6 25,000 times, Clear Fox Shrine Area 7 25,000 times
Devilfish Lake Dungeon 2 440–460 Devilfish Mahogany LogClear Devilfish Lake Area 6 50,000 times, Clear Devilfish Lake Area 7 50,000 times
Fox Shrine Dungeon 4 460–480 Fox —Clear Fox Shrine Area 8 50,000 times
Devilfish Lake Dungeon 3 480–500 Devilfish Jade ShardClear Devilfish Lake Area 8 25,000 times
Treant Darkforest Dungeon 1 500–525 Treant —Clear Treant Darkforest Area 1 100,000 times, Clear Treant Darkforest Area 2 100,000 times
Devilfish Lake Dungeon 4 520–540 Devilfish —Clear Devilfish Lake Area 8 50,000 times
Treant Darkforest Dungeon 2 550–575 Treant —Clear Treant Darkforest Area 3 250,000 times, Clear Treant Darkforest Area 4 250,000 times
Treant Darkforest Dungeon 3 600–625 Treant —Clear Treant Darkforest Area 5 500,000 times, Clear Treant Darkforest Area 6 500,000 times
Treant Darkforest Dungeon 4 625–650 Treant —Clear Treant Darkforest Area 7 1,000,000 times, Clear Treant Darkforest Area 8 1,000,000 times
Flametiger Volcano Dungeon 1 700–725 Flametiger —Clear Flametiger Volcano Area 1 10,000,000 times, Clear Flametiger Volcano Area 2 10,000,000 times
Flametiger Volcano Dungeon 2 750–775 Flametiger —Clear Flametiger Volcano Area 3 25,000,000 times, Clear Flametiger Volcano Area 4 25,000,000 times
Flametiger Volcano Dungeon 3 800–825 Flametiger —Clear Flametiger Volcano Area 5 50,000,000 times, Clear Flametiger Volcano Area 6 50,000,000 times
Flametiger Volcano Dungeon 4 900–925 Flametiger —Clear Flametiger Volcano Area 7 100,000,000 times, Clear Flametiger Volcano Area 8 100,000,000 times
Unicorn Island Dungeon 1 1,500–1,525 Unicorn —Clear Unicorn Island Area 1 100,000,000 times, Clear Unicorn Island Area 2 100,000,000 times
Unicorn Island Dungeon 2 1,900–1,925 Unicorn —Clear Unicorn Island Area 3 500,000,000 times, Clear Unicorn Island Area 4 500,000,000 times
Unicorn Island Dungeon 3 2,200–2,225 Unicorn —Clear Unicorn Island Area 5 1,000,000,000 times, Clear Unicorn Island Area 6 1,000,000,000 times
Unicorn Island Dungeon 4 2,500–2,525 Unicorn —Clear Unicorn Island Area 7 10,000,000,000 times, Clear Unicorn Island Area 8 10,000,000,000 times

Entering a dungeon

A dungeon costs Portal Orbs to enter: 1 at difficulty 0, and one more for each difficulty level. Each dungeon opens once you’ve cleared an area of its region enough times, as its page says.

The Incremental Epic Hero 2 - Starter Pack(opens in a new tab) gives you 5 Portal Orbs once, and the Incremental Epic Hero 2 - Premium Nitro Pack(opens in a new tab), Incremental Epic Hero 2 - Global Skill Slot Pack(opens in a new tab) and Incremental Epic Hero 2 - Inventory Slot Expansion Pack(opens in a new tab) give 10 each.

Waves and time

A dungeon is 100 waves long at difficulty 0, and much longer above it: 200 at difficulty 1, 400 at difficulty 2. You have 5 minutes to clear it, plus any time area prestige adds. Each dungeon’s page lists the 100 waves its class sets out, which repeat at higher difficulties.

Once those run out, each wave is one picked at random from the first 99, and the final wave comes back at every hundredth (wave 200, 300 and on). Past wave 100 the monsters get harder as you go: every 10 waves past the 100th count as one more difficulty level for them, though not for the final wave’s returns. Every 100 waves (as wave 101, 201 and on begin) you pick a blessing from a shuffled set; a hero you aren’t playing gets one at random.

Any monster in a dungeon can come out Metal instead, at a 0.05% chance, which a plain area never does. A wave set to Boss stays Boss. Only in a dungeon can a monster you defeat drop a treasure chest, at 0.5% (what one holds is under Drops).

Dungeon prestige

A dungeon earns prestige points from its clears as an area does (see Difficulty and area prestige), but spends them on upgrades of its own. Their caps rise once you’ve reached a milestone of Tier 3 World Ascension’s missions; the raised caps are in brackets below.

A dungeon spends its points on six upgrades:

  • Area Prestige: raises the highest difficulty you can pick, by 1 a level, up to 9 (19).
  • Treasure Hunter: +0.1% chance of a treasure chest for each level, up to 10 levels (20).
  • Additional Time: a minute more to clear the dungeon for each level, up to 20 (40).
  • Metal Chaser: +0.025% chance of a Metal monster for each level, up to 20 (40).
  • Portal Key: one Portal Orb off the cost of entering for each level, up to 9 (19), though it never costs less than 1. Each level costs 3 points.
  • Damage Bonus: multiplies every hero’s damage to the dungeon’s species, +25% for each level, up to 100 (500, each level past 100 adding more than the one before).

Rewards

Unlike an area, a dungeon pays experience and gold on clearing, more the higher its monsters’ levels; each dungeon’s page gives how much at difficulty 0. Every dungeon gives Enchanted Shards, one more for each difficulty level, so the list above leaves them out: its Also gives column is the rest. Some give a first-clear reward too, once for each difficulty.