Location categories

All locations

Jump to
359 of 359
Locations
Orphanage Bedroom Orphanage
Orphanage Hallway Orphanage
Orphanage Stairs Orphanage
Orphanage Storage Orphanage
Outside Orphanage Orphanage
Northern Woods Entrance Orphanage
Northern Woods Crossroads Orphanage +5
Northern Woods Statue Orphanage
Northern Woods East Orphanage +4
Northern Woods West Orphanage +4
Hero's Cave Entrance Orphanage
Hero's Cave Grass Field Orphanage +4
Eastern Woods Orphanage +3
Eastern Woods Bridge Orphanage
Southern Woods Haunted Woods or Orphanage +7
Dark Woods Entrance Haunted Woods +6
Great Bridge The Outlands
Capital Outskirts The Outlands +4
Capital Walls The Capital City of Parum +4
Capital Downtown The Capital City of Parum
Capital West Side 1 The Capital City of Parum
Capital East Side 1 The Capital City of Parum
Guild Entrance The Tamer's Guild
Plains Outpost The Outlands +7 +2
Plains Road 1 The Frozen Lake or The Outlands +6
Plains Frozen Lake The Frozen Lake +6
Plains Desert Border Grunda's Chasm or Lateria or The Frozen Lake or The Outlands +9
Ice Cave Entrance The Frozen Lake +7
Ice Cave Right Room The Frozen Lake +7
Ice Cave Corridor The Frozen Lake +3
Ice Cave Fall Place The Frozen Lake +6
Ice Cave Battle Room The Frozen Lake +8
Dark Woods Lake Haunted Woods
Dark Woods Lake Border Haunted Woods +8
Dark Woods Corridor The Immortal Citadel +7
Dark Woods Town Entrance The Immortal Citadel +7
Dark Woods Corner Woods The Immortal Citadel +8
Dark Woods Downtown The Immortal Citadel +1
Dark Woods East The Immortal Citadel +9
Dark Woods Graveyard The Immortal Citadel
Dark Woods Mansion The Immortal Citadel
Dark Woods Special Map The Immortal Citadel
Dark Woods Mountain Pass Haunted Woods or The Immortal Citadel +10
Mansion Storage The Immortal Citadel
Hilda's Room The Immortal Citadel
Dark Woods East Woods 1 The Immortal Citadel +9
Dark Woods East Woods 2 The Immortal Citadel +7
Dark Woods East Woods Cave The Immortal Citadel +9
Dark Woods Slope 1 Grunda's Chasm or The Immortal Citadel +9
Dark Woods Outpost Grunda's Chasm or The Immortal Citadel

Wild encounters

Each place in the wild has its own list of Nexomon, set in the game's data. It also holds the earlier stages of every Nexomon on its list. Some places have their grass in patches, each with a list of its own.

Higher tiers only join the lists as the story goes on:

In Custom Mode, the lists can also be shuffled between places or made fully random.

Rare ones the story adds

On top of a place's list, the code adds rare Nexomon of its own, each one's page saying where:

Tyrants, both kinds of wardens, the CHAOS Nexomon and Luhava stop turning up once you own one. Once you've completed the main quest Destroy Vados and taken Eliza up on her offer in Hilda's Room, they come back.

Once you've completed the main quest Destroy Vados and taken Eliza up on her offer in Hilda's Room, copies of legendary Nexomon also join on maps of their own, and once you own 300 different Nexomon, Solus and Protovados can turn up anywhere. Ask her about special Nexomon and pick “Yes, let the hunt begin”. She only offers once you've completed 16 quests the code lists, or finished the Abyssal realm's story.

Which one you meet

The game picks one Nexomon from the list at random, in proportion to their weights. A Nexomon's weight starts at 1,000 for tier 1, 700 for tier 2 and 500 for tier 3, divided by half its rarity's number: Common is 1, Uncommon 2 and so on up to Ultimate's 7. So a Common tier-1 Nexomon weighs 2,000 and an Uncommon one 1,000. Legendary and Ultimate Nexomon have their weight cut to 40% on top of that.

Every place with wild Nexomon has a table on its page of your chance of meeting each one there, worked out this way, for each patch and each stage of the story that changes it. When the story adds a rare one, it takes a share of its own, and the rest come up a little less.

A Nexomon you're luring weighs 15 times as much, and its cosmic odds improve too.