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Guild abilities
AdventuringHero EXP Gain + 2,000%2010 points, +10 each level
AlchemisingUtility Inventory + 20101 point a level
BankingGold Cap ×2101 point, +1 each level
CollectingEquipment Inventory + 30101 point a level
DevelopingTown Material Gain + 2,000%2010 points, +10 each level
EnchantingEnchant Inventory + 10101 point a level
EternalizingTier 6 Rebirth Point Gain + 102,300%101 point, +1 each level
ExperimentingAlchemy Point Gain + 2,000%2010 points, +10 each level
FinancingGeneral Upgrade Cost − 50%101 point, +1 each level
GatheringLeaf Gain ×1,048,576201 point a level
HuntingMaterial Drop Chance + 2,000%2010 points, +10 each level
ImitatingGlobal Skill Slot + 445 points, ×4 each level
MiningStone Gain ×1,048,576201 point a level
MonetizingGold Gain ×2101 point, +1 each level
PurifyingMysterious Water Gain + 100%101 point a level
RebirthingTier 1 Rebirth Point Gain + 102,300%101 point, +1 each level
RecyclingTier 2 Rebirth Point Gain + 102,300%101 point, +1 each level
RefiningTier 4 Rebirth Point Gain + 102,300%101 point, +1 each level
ReformingTier 3 Rebirth Point Gain + 102,300%101 point, +1 each level
StudyingSkill Proficiency Gain ×3101 point, +1 each level
SynthesizingCrystal Gain ×1,048,576201 point a level
TrainingGuild EXP Gain ×2101 point a level
TranscendingTier 5 Rebirth Point Gain + 102,300%101 point, +1 each level
TrappingDouble Capture Chance + 100%101 point, +1 each level