Guild abilities
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| Adventuring | Hero EXP Gain + 2,000% | 20 | 10 points, +10 each level |
| Alchemising | Utility Inventory + 20 | 10 | 1 point a level |
| Banking | Gold Cap ×2 | 10 | 1 point, +1 each level |
| Collecting | Equipment Inventory + 30 | 10 | 1 point a level |
| Developing | Town Material Gain + 2,000% | 20 | 10 points, +10 each level |
| Enchanting | Enchant Inventory + 10 | 10 | 1 point a level |
| Eternalizing | Tier 6 Rebirth Point Gain + 102,300% | 10 | 1 point, +1 each level |
| Experimenting | Alchemy Point Gain + 2,000% | 20 | 10 points, +10 each level |
| Financing | General Upgrade Cost − 50% | 10 | 1 point, +1 each level |
| Gathering | Leaf Gain ×1,048,576 | 20 | 1 point a level |
| Hunting | Material Drop Chance + 2,000% | 20 | 10 points, +10 each level |
| Imitating | Global Skill Slot + 4 | 4 | 5 points, ×4 each level |
| Mining | Stone Gain ×1,048,576 | 20 | 1 point a level |
| Monetizing | Gold Gain ×2 | 10 | 1 point, +1 each level |
| Purifying | Mysterious Water Gain + 100% | 10 | 1 point a level |
| Rebirthing | Tier 1 Rebirth Point Gain + 102,300% | 10 | 1 point, +1 each level |
| Recycling | Tier 2 Rebirth Point Gain + 102,300% | 10 | 1 point, +1 each level |
| Refining | Tier 4 Rebirth Point Gain + 102,300% | 10 | 1 point, +1 each level |
| Reforming | Tier 3 Rebirth Point Gain + 102,300% | 10 | 1 point, +1 each level |
| Studying | Skill Proficiency Gain ×3 | 10 | 1 point, +1 each level |
| Synthesizing | Crystal Gain ×1,048,576 | 20 | 1 point a level |
| Training | Guild EXP Gain ×2 | 10 | 1 point a level |
| Transcending | Tier 5 Rebirth Point Gain + 102,300% | 10 | 1 point, +1 each level |
| Trapping | Double Capture Chance + 100% | 10 | 1 point, +1 each level |
