NPCs
The city's other people: shopkeepers, dealers, workers and stranger things.
All NPCs
Butler Bot | 1 / 4 | Max | 1 / 4 | 4 / 4 | |
Clerk | 1 / 4 | 1 / 4 | 3 / 4 | 2 / 4 | |
Cop Bot | 3 / 4 | 1 / 4 | 4 / 4 | 1 / 4 | |
Drug Dealer | 2 / 4 | 2 / 4 | 2 / 4 | 4 / 4 | |
Ghost | 3 / 4 | 4 / 4 | 1 / 4 | 1 / 4 | |
Hologram Bigfoot | 1 / 4 | 1 / 4 | 1 / 4 | 1 / 4 | |
Killer Robot | 4 / 4 | Max | Max | Max | |
Mayor | 1 / 4 | 4 / 4 | 1 / 4 | 3 / 4 | |
Musician | 1 / 4 | 2 / 4 | 2 / 4 | 2 / 4 | |
Office Drone | 1 / 4 | 1 / 4 | 3 / 4 | 2 / 4 | |
Resistance Leader | 1 / 4 | 2 / 4 | 2 / 4 | 3 / 4 | |
Slave | 3 / 4 | 1 / 4 | 2 / 4 | 3 / 4 | |
Werewolf | 6 (above max) | — | 1 / 4 | 8 (above max) | |
Worker | 3 / 4 | 2 / 4 | 1 / 4 | 2 / 4 |
Relationships
People start out neutral toward each other and toward you, unless one of these rules says otherwise:
- Law enforcement (Cop, Supercop and Cop Bot) back each other up and protect the upper crust.
- Cannibal, Gangster (Crepe), Gangster (Blahd), Gorilla, Soldier, Firefighter and Mobster stick with their own kind.
- Sworn enemies: Vampire and Werewolf; Cannibal and Soldier.
- Cannibal and Killer Robot attack you on sight.
- Charismatic makes people start out friendly.
- Wanted turns law enforcement against you.
Spawn groups
Buildings fill most of their spawn spots from these groups, picking a member by chance.
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