Special abilities
Each character's signature move.
All special abilities
Bite | Walk behind any living person and bite them to gradually steal their health | ||
Camouflage | Invisible for a short period. Canceled by most actions, and when you bump into people. Cannot be activated in view of non-followers. Successful backstabs retain invisibility. | ||
Cannibalize | Feast on corpses to gain health | ||
Chaaarge | Hold [Special] to charge forward and break stuff. Stopping? You can't. | ||
Chloroform Hankie | Step 1: Move behind enemy. Step 2: Use chloroform. Step 3: ...Profit? | ||
Enslave | Slap a Slave Helmet on someone who's been electrocuted with the Taser, or is otherwise dizzy. Be careful though, some Slaves may become mutinous! | ||
Handcuffs | Cuff people, effectively neutralizing them non-lethally. Cannot be used on 'The Law' or non-humans. | ||
Joke | Tell a joke to a crowd of people, randomly causing them to like you more or less. You might even gain a groupie. Can't be used multiple times on the same person. | ||
Laptop | Remotely hack any computer like the l337 h4x0r you are. You can move while hacking to avoid detection. 50% chance of causing an alarm. | ||
Mind Control | Shoots a blast of mind-melting energy. Anyone within its radius will begin to mimic your movements. Use a second time to relinquish your grip on these poor NPCs. | ||
Possess | Jump into people's bodies when standing behind them | ||
Power Sap | Releases a blast of energy that recharges you if it hits most electronic devices | ||
Primal Lunge | Hold [Special] to charge a devastating-ish attack | ||
Ride Mech | Jump into a Mech when you're standing next to it | ||
Sticky Glove | Stand behind your victim and use this to steal from their pocket, like the sticky bandit you are | ||
Stomp | Stomp the ground to make everyone in the nearby radius Dizzy | ||
Toss | Pick up and throw most objects in the environment | ||
Water Cannon | Fights back fires and rowdy crowds. Can be refilled at Fire Hydrants or bodies of water. Only accepts 100% pure, non-toxic water. | ||
Werewolf Transformation | Turn into a Werewolf. 15 seconds of mayhem, followed by paralyzing dizziness. | ||
Zombie Phlegm | Hold [Special] to charge. Hit a living person and Zombify them, and they'll become your follower. Costs a bit of health. |








































