Alchemist
Each hero earns Alchemist’s 5 levels on its own, one for each of its title quests it clears, the first opening at hero level 20. The table below gives what each level is worth.
Levels
| 1Needs hero level 20 | Bring 100 Oil of Slime | Mysterious Water gain + 10% |
| 2Needs hero level 40 | Bring: Monster Fluid ×20 Frost Shard ×10 Lightning Shard ×10 Flame Shard ×10 | Mysterious Water gain + 20% |
| 3Needs hero level 60 | Bring: Monster Fluid ×100 Nature Shard ×50 Poison Shard ×50 | Mysterious Water gain + 30% |
| 4Needs hero level 80 | Bring: Monster Fluid ×1,000 Frost Shard ×1,000 Lightning Shard ×1,000 Flame Shard ×1,000 Nature Shard ×1,000 Poison Shard ×1,000 | Mysterious Water gain + 40% |
| 5Needs hero level 100 | Bring: Monster Fluid ×5,000 Frost Shard ×5,000 Lightning Shard ×5,000 Flame Shard ×5,000 Nature Shard ×5,000 Poison Shard ×5,000 | Mysterious Water gain + 50% |
History
Changes to this title across game updates.
- Levels
- −1 Needs hero level 20 · Bring 100 Oil of Slime · Mysterious Water gain + 2.5%
- −2 Needs hero level 40 · Bring: Monster Fluid ×20 Frost Shard ×10 Lightning Shard ×10 Flame Shard ×10 · Mysterious Water gain + 5%
- −3 Needs hero level 60 · Bring: Monster Fluid ×100 Nature Shard ×50 Poison Shard ×50 · Mysterious Water gain + 7.5%
- −4 Needs hero level 80 · Bring: Monster Fluid ×1,000 Frost Shard ×1,000 Lightning Shard ×1,000 Flame Shard ×1,000 Nature Shard ×1,000 Poison Shard ×1,000 · Mysterious Water gain + 10%
- −5 Needs hero level 100 · Bring: Monster Fluid ×5,000 Frost Shard ×5,000 Lightning Shard ×5,000 Flame Shard ×5,000 Nature Shard ×5,000 Poison Shard ×5,000 · Mysterious Water gain + 12.5%
- +1 Needs hero level 20 · Bring 100 Oil of Slime · Mysterious Water gain + 10%
- +2 Needs hero level 40 · Bring: Monster Fluid ×20 Frost Shard ×10 Lightning Shard ×10 Flame Shard ×10 · Mysterious Water gain + 20%
- +3 Needs hero level 60 · Bring: Monster Fluid ×100 Nature Shard ×50 Poison Shard ×50 · Mysterious Water gain + 30%
- +4 Needs hero level 80 · Bring: Monster Fluid ×1,000 Frost Shard ×1,000 Lightning Shard ×1,000 Flame Shard ×1,000 Nature Shard ×1,000 Poison Shard ×1,000 · Mysterious Water gain + 40%
- +5 Needs hero level 100 · Bring: Monster Fluid ×5,000 Frost Shard ×5,000 Lightning Shard ×5,000 Flame Shard ×5,000 Nature Shard ×5,000 Poison Shard ×5,000 · Mysterious Water gain + 50%
- At its top level changed from Mysterious Water gain + 12.5% to Mysterious Water gain + 50%
- Levels







