Modifier categories

All super dungeon modifiers

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Super Dungeon modifiers
2x drain speed of available dodge time—1
Base Dungeon Coin gain per defeat is fixed at 1—2
Decrease available class skill slots by 1Decrease available class skill slots by 101 to 10
Decrease available equipment slots by 1Decrease available equipment slots by 171 to 17
Decrease available global skill slots by 1Decrease available global skill slots by 82 to 16
Decrease available utility slots by 1Decrease available utility slots by 63 to 18
Decrease the amount of Powerups that show up at a Safe Zone by 2Decrease the amount of Powerups that show up at a Safe Zone by 51 to 8
Disable Move—2
Disable Powerup Filter—1
Drain 1 sec of available dodge time on a successful dodge—1
Drain HP 100 per secDrain HP 10,000,000,000 per sec1 to 9
Increase MP Regenerate by 25% of Max MPIncrease MP Regenerate by 100% of Max MP1 to 4
Monster Cast starts at full—1
Monster Level + 50Monster Level + 1,5001 to 31
Monsters explode on death that deals damage—4
Multiply Artifact Gain Chance by 120%Multiply Artifact Gain Chance by 300%5 to 50
Multiply Fame Gain by 125%Multiply Fame Gain by 300%5 to 40
Multiply SD Challenge Boss Damage Multiplier by 200%Multiply SD Challenge Boss Damage Multiplier by 104,857,600%1 to 20
Multiply SD Damage Multiplier by 200%Multiply SD Damage Multiplier by 104,857,600%2 to 40
Multiply SD Enchant Gain Chance by 125%Multiply SD Enchant Gain Chance by 300%5 to 40
Reduce the effect of powerups by—1 to 4
Remove Equipment Effect Bonus—4
Remove the effect of SD Damage-type and Fury upgrades in SD Upgrade 1—3
Remove the permanent effects of SD Powerups—3
Start with 5% of Max HP and drain 20% of current HP every floor—1
Swap ATK/MATK with DEF/MDEF—3