Arms
Arm Fatigue | Holding weapons for more than 12s starts to slow you down. | 3 | — |
Bad Vibrations | Often disarmed when your attacks are blocked. | 3 | — |
Broken Finger | Throws a little to the left. | 1 | — |
Bullet Throws | Throws do slightly more damage but missed throws often break the weapon. | 2 | — |
Butterfingers | Sometimes disarmed when picking up weapons. | 2 | — |
Dislocated Shoulder | Sometimes flub your throws. | 2 | — |
Dodgy Elbow | Start each training session with one strain. | 2 | Rome and the Senate |
Grip Fatigue | Often drop your shield when dodging. | 2 | — |
Heavier Swings | Melee attacks do slightly more damage but drain a little more stamina. | 3 | — |
Missing Arm | Can't pick up shields or 2 handed objects. | 3 | — |
Stiff Shoulder | Take damage if you haven't done damage for 16s. | 3 | — |
Sweaty Palms | Often disarmed when missing an attack. | 2 | — |
Too Strong | Weapons you use have 12 durability but do slightly more damage. | 3 | — |
Weak Shoulder | Throw distance decreased. | 2 | — |














