Enemy categories

All enemies

Enemies
Axe Barbarian BasicGermania12AxeAssault
Axe Captain EliteThe Senate21AxeAssault
Axe Chieftain EliteGermania21AxeAssault
Axe Guard BasicThe Senate12AxeAssault
Axe Master MasterGermania35AxeBoss
Ballistarius MasterRome15—War machine
Ballistarius Captain MasterRome15—War machine
Beastmaster Barca BossCarthage70SpearBoss
Bomber Barbarian BasicGermania15BombLobber
Bow Captain EliteRome, The Senate26BowRanged
Bow Gladiator BasicRome15BowRanged
Bow Guard BasicRome, The Senate15BowRanged
Bow Slave BasicCarthage12BowRanged, evasive
Bow Veteran EliteRome26BowRanged
Catapult Captain MasterRome15—War machine
Club Elite EliteCarthage18Wooden ClubAssault
Club Senator BasicThe Senate6Wooden ClubMelee
Club Slave BasicCarthage10Wooden ClubAssault
Dagger Gladiator BasicRome15SwordMelee, evasive
Flail Barbarian BasicGermania15FlailFlail
Flail Captain EliteThe Senate26FlailFlail
Flail Guard BasicThe Senate15FlailFlail
Flail Master MasterGermania30FlailBoss
Goliath BossGermania90ClubBoss
Javelin Barbarian BasicGermania15SpearRanged
Javelin Chieftain EliteGermania26SpearRanged
Javelin Elite EliteCarthage26JavelinRanged
Javelin Gladiator BasicRome15JavelinRanged
Javelin Master MasterCarthage30SpearBoss
Javelin Slave BasicCarthage15JavelinRanged
Javelin Veteran EliteRome26JavelinRanged
Mace Captain EliteThe Senate26MaceMelee
Mace Elite EliteCarthage26MaceMelee
Mace Guard BasicThe Senate15MaceMelee
Mace Slave BasicCarthage15MaceMelee
Machinatrix BossThe Senate45SpearBoss
Netter Gladiator BasicRome15SpearNetter
Praefectus (Rome) BossRome90SwordBoss
Praefectus (the Senate) BossThe Senate65SwordBoss
Senator BasicThe Senate6UnarmedMelee
Spear Captain EliteThe Senate26SpearMelee
Spear Gladiator BasicRome15SpearMelee
Spear Guard BasicThe Senate15SpearMelee
Spear Slave BasicCarthage15SpearMelee
Spear Veteran EliteRome26SpearMelee
Standard Bearer Gladiator BasicRome18StandardMelee
Sword Barbarian BasicGermania15SwordMelee
Sword Captain EliteRome, The Senate26SwordMelee
Sword Chieftain EliteGermania26SwordMelee
Sword Elite EliteCarthage21SwordMelee, defensive

Tiers

Enemies come in four tiers: basic, elite, master and boss. Basic enemies make up the waves of every regular fight, and some of them come as elites, tougher versions of the same fighters. Each regular fight also brings one master, a stronger fighter picked from the act’s own, and each act ends in a fight with its boss.

Elites

An elite is the same fighter as its basic version, with 75% more health and 35% more damage; the list gives each one’s health. How many of a fight’s basic enemies come as elites depends on the act: up to 40% in Carthage, 60% in Germania and 40% in Rome.

Fighting styles

Every enemy has a way of fighting, which the list gives as its Style:

  • Melee fighters close in and fight you hand to hand with what they hold.
  • Assault fighters go straight at you: they hold just inside their reach, step back if you crowd them, and attack the moment they’re ready.
  • Ranged fighters keep their distance: where others would close in they back away, and they throw or shoot at you from there. Without a weapon they come in close like anyone else.
  • Lobbers hang back the same way, and lob what they throw to come down where you are.
  • Flail fighters swing a Flail, whose page says how it swings and spins.
  • Wrestlers never swing at you: they come at you bare-handed and, once within 7 metres with a clear view of you, tackle you, unless you’re already pinned.
  • Netters throw a net at you, then tackle whoever they’ve netted.
  • War-machine crews man a ballista or a catapult and fire it at you once you’re in its sights.
  • Masters and bosses each fight in their own way, which their pages describe.

Some come in two variants on top of their style. Evasive ones dodge your attacks with a quick dash, and then can’t again for a few seconds; some dodge your throws too. Defensive ones carry a tower shield.

Health in a fight

The health the list gives is an enemy’s base health. In a fight it has that × 1.8 × the day’s factor, which grows with the days you’ve finished: ×0.9 at the start of a run and 1.08 times more for each day after, as the table shows. Basic and elite enemies take the factor of their act’s first day (Carthage after 0 days finished, Germania after 3, Rome after 6 and the Senate after 9), so they’re as tough on its last day as on its first; masters and bosses take the day you’re on. With more than one player, masters and bosses get 5% more health for each player after the first. A boss gets more on top of that: ×1.68 with two players, ×2.28 with three and ×2.8 with four, and by a factor the difficulty you play on sets.

Health by day
0×0.90Carthage
1×0.97—
2×1.05—
3×1.13Germania
4×1.22—
5×1.32—
6×1.43Rome
7×1.54—
8×1.67—
9×1.80The Senate

Kill achievements

Every kill counts toward the five kill achievements, named for their counts in Roman numerals: X for 10, L for 50, C for 100, D for 500 and M for 1,000 kills.

Formations

Some enemies fight in formation, as a group. Each keeps its place in it, and the group decides who to go for. In Rome’s boss fight the boss leads one, with Praefectus (Rome), Sword Guard, Ballistarius Captain, Catapult Captain and Bow Guard in its ranks.

Down the Line asks you to hit every enemy in a formation with the same attack, and Formation Breaker to trip every one of them. A formation needs at least 3 enemies in it for either to count.