Balatro
Play poker hands to earn spare parts.
A harvest doesn't pay spare parts: it becomes a card, worth the crop's earnings, that flies to the nearest free place in a joker's hand. With no free place, it's lost. A full hand plays itself as poker, each crop a rank: only the cards in its best hand (a pair, two pair, a full house…) pay, then the joker's effect applies.
Each resident is a joker, listed below; building their house adds their hand. A house's info panel shows its joker. Houses cost 3 times the spare parts (Haiku's, 2 times).
It has no water of its own: a Water Well is the only water there is.
Picked from the crossover farms when you start a new game: there’s nothing to unlock. Its wasteland comes in 8 plots to clear,
12,000 to 84,000 spare parts each (double the usual). Like every farm, it's laid out wide (144 × 8 tiles) or tall (14 × 82), chosen when you create it.
Jokers
| Jimbo | Rusty | ×4 the hand’s spare parts |
| Misprint | Haiku | ×0 to ×23 at random (×0 pays nothing) |
| Abstract | Sonnet | ×3 for every joker on the farm |
| Juggler | Pinion | Its hand holds 6 cards instead of 5 |
| Stuntman | Forbic | +250 spare parts, but its hand holds only 3 cards |
| Crafty Joker | Echo | +80 spare parts on five of a kind (a Flush Five) |
| Mad Joker | Slate | ×10 on two pair or a full house |
| Blueprint | Splunk | Does what the joker to its right does |
History
Changes to this farm across game updates.
- Order changed from 7 to 8
