Merchant
Everything the Merchant sells, and what it costs.
Merchant item categories
Merchant items
| A Gift for the Chef | All players get +30% max stamina. | 40 | Passive | — |
| A Gift for the Healer | Heal +30% from the healer's potions. | 30 | Passive | Rome and the Senate |
| A Gift for the Laborers | More pots and barrels will be left around the arena. | 30 | Passive | — |
| A Gift for the Mob | Earn twice as much coins from jobs. | 30 | Passive | Germania, Rome and the Senate |
| A Gift for the Quartermaster | More weapons will be scattered around the arena. | 40 | Passive | — |
| Ankh | Upon dying, revive you with 50% health. Permanently destroyed on use. | 65 | Equipment | — |
| Armor Plates | Take no damage from the first 3 hits. | 55 | Equipment | — |
| Backplate | Attacks from behind do -80% damage to you. | 40 | Equipment | — |
| Bandages | Cure every player's newest affliction. | 50 | Instant | — |
| Bow And Quiver | A bow with plenty of arrows. 8 durability. | 40 | Spawned | — |
| Brass Knuckles | Double unarmed damage. | 35 | Equipment | — |
| Chain Breaker | A chance to cut one of your chains. Its page: Chain Breaker. | 85 | Spawned | — |
| Chain Upgrade | Chain is longer and deals damage when tripping. | 45 | Passive | — |
| Crowd's Favor | +50% damage while the crowd is going wild. | 70 | Equipment | — |
| Deadly Obsidian Sword | Always crits. 8 durability. Its page: Deadly Obsidian Sword. | 50 | Spawned | — |
| Emerald Necklace | 50% chance to avoid attacks while vigor is active. | 50 | Equipment | — |
| Explosive Bow | A bow with explosive arrows. 3 durability. Its page: Explosive Bow. | 50 | Spawned | — |
| Flaming Obsidian Sword | A sword that sets enemies on fire. 6 durability. Its page: Flaming Obsidian Sword. | 60 | Spawned | — |
| Gambling Bones | Deal and receive +100% damage. | 40 | Equipment | — |
| Grinding Wheel | All players get +20% damage. | 40 | Passive | — |
| Horns for the Crowd | Enemies are weak when 2 players have the crowd going wild. | 25 | Passive | Solo games, Two-player games |
| Jar of Termites | Half the enemy shields break in one hit. | 30 | Passive | — |
| Leather Gloves | 50% chance to not use up weapon or shield durability. | 75 | Equipment | — |
| Leather Strop | Crits cause +100% extra damage. | 60 | Equipment | — |
| Lifting Belt | Each player gets 1 XP at the start of each training session. | 40 | Passive | Rome and the Senate |
| Medicine (Carthage) | All players heal 15. | 25 | Instant | Germania, Rome and the Senate |
| Medicine (Germania) | All players heal 20. | 25 | Instant | Carthage, Rome and the Senate |
| Medicine (Rome) | All players heal 30. | 25 | Instant | Carthage, Germania |
| Oath Torc | When you gain fury share it with a random ally. | 65 | Equipment | Solo games |
| Obsidian Hammer | A mace that sends enemies flying. 4 durability. Its page: Obsidian Hammer. | 60 | Spawned | — |
| Obsidian Harpoon | Pulls off shields from weaker enemies. 10 durability. Its page: Obsidian Harpoon. | 50 | Spawned | — |
| Obsidian Pilum | A spear that pierces enemies when thrown, dealing massive damage. 3 durability. Its page: Obsidian Pilum. | 40 | Spawned | — |
| Oil Flask | Enemies light on fire when thrown. | 40 | Equipment | — |
| Orange Slice | Water heals for 12 more. | 60 | Passive | Rome and the Senate |
| Pain Killers | Ignore the effects of 1-skull afflictions during battle. | 70 | Equipment | — |
| Pamphlets | Crowd throws clubs to the crowd favorite. | 50 | Passive | Solo games |
| Poison Bow | A bow with arrows that weaken. 6 durability. Its page: Poison Bow. | 45 | Spawned | — |
| Poisoned Apples | Half of the enemies start the battle hurt. | 30 | Passive | — |
| Poultice | Reduce 2-skull afflictions and 3-skull afflictions by 1 skull during battle. | 50 | Equipment | — |
| Priceless Vase | Take no damage in battle while holding this and you'll earn 100 coins. Removed on success. | 40 | Equipment | Rome and the Senate |
| Quilted Armor | Take -25% damage. | 45 | Equipment | — |
| Red Meat | XP no longer decays at the end of training. | 35 | Passive | Rome and the Senate |
| Sewing Kit | Cure every player's first affliction. | 60 | Instant | — |
| Shield Spikes | Attackers take damage when blocked. | 45 | Equipment | — |
| Shop Discount | Future shop prices reduced by 40%. | 40 | Passive | Germania, Rome and the Senate |
| Soap for the Surgeon | Surgeries also heal a small amount. | 25 | Passive | Rome and the Senate |
| Swift Sandals | Move 25% faster. | 40 | Equipment | — |
| Sword Guard | Damage to allies reduced to 0. | 45 | Equipment | Solo games |
| Weighted Vest | Get 2 XP at the start of training but move 20% slower. | 45 | Equipment | — |
| Whetstone | All players get +25% crit chance. | 55 | Passive | — |
When the Merchant comes
Carthage, Germania and Rome each last three fights, and the Merchant opens on the last day of each. The Senate has a single fight and no Merchant.
A visit
Each visit lays out eight items: two passive, two spawned, one instant and three pieces of equipment, each drawn at random from what’s left of its kind. What one visit has shown you doesn’t come back later in the run: each visit draws from what the visits before it left. Your party shares one purse: the crowd’s pay for each of you goes into it, and whatever anyone buys comes out of it.
Coins
You pay in coins, which come from:
- Your purse at the start of a run: 30 coins, or none on the hardest difficulties.
- The crowd, which pays each player up to 20 coins a fight, by how much you won them over.
- Side jobs, offered before some fights, which pay if you pull them off.
What it sells
Its stock comes in four kinds: 5 instant, 17 passive, 19 equipment and 10 spawned items.
What each kind does:
- An instant item works the moment you buy it, on every player: the Medicines heal each of you, the Bandages and the Sewing Kit cure each of you.
- A passive item stays with your party for the rest of the run: the run keeps a list of what you’ve bought, and the game checks it wherever an item has its say.
- Equipment waits on a rack for one player to take: each of you wears one piece at a time, and taking another puts the one you wore back.
- A spawned item is a weapon the arena lays out for you, each at a spot of its own; its row links to the weapon’s page.
Buy out its whole stock at once for Moneybags, and buy every kind of item over your runs for Collector.
Fine print
Some items do more, or less, than their text says:
- The Medicines heal 15, 20 and 30, and each is sold in one act: the first in Carthage, the second in Germania, the third in Rome.
- Ankh is used up the moment it brings you back.
- With Poisoned Apples, each basic and elite enemy has a 50% chance to start a fight hurt; masters and bosses never do.
- Red Meat keeps the experience you’d lose at the end of training from Legionnaire on.

40